A Hole In the Earth (Blaster Master type game)

Show us your works in progress and request feedback

Post » Tue Mar 17, 2015 4:48 pm

Hi @ryrydawg!
Yep, the layout is 10,000 x 10,000 px, but only around half of it is currently used for the play area. When I start building out the actual areas I plan on having each one be at least twice that size if I can. It will all depend on how well I can optimize the game with the current test map.
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Tue Mar 17, 2015 5:11 pm

ryanrybot wrote:Hi @ryrydawg!
Yep, the layout is 10,000 x 10,000 px, but only around half of it is currently used for the play area. When I start building out the actual areas I plan on having each one be at least twice that size if I can. It will all depend on how well I can optimize the game with the current test map.


Awesome man. I was worried that creating a layout that size would cause issues but clearly it doesn't.

Thanks again
B
18
S
2
Posts: 48
Reputation: 896

Post » Tue Mar 17, 2015 5:22 pm

@ryanrybot - I think one of the recent updates kind of deals with optimizing larger layouts right?
B
72
S
18
G
9
Posts: 376
Reputation: 9,106

Post » Tue Mar 17, 2015 6:56 pm

@mudmask, there were a couple I believe. Render cells is a good one that was inlcuded late last year. Also, the "recreate initial objects" system action was added, so you can destroy objects outside of your current room and recreate them when you enter the room again. That will limit the collision checks to only a handful of enemies at a time. The problem with that is you need to spawn every enemy, then destroy them all at the start of the layout, which could take some time depending on the amount of enemies per layout.
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Fri Mar 20, 2015 1:04 am

This is looking great, man that tank feels satisfying to drive around. Keep it up Ryan.
ImageImage
B
120
S
23
G
7
Posts: 1,070
Reputation: 13,014

Post » Fri Mar 20, 2015 4:03 am

Thanks for the encouragement @GenkiGenga! I'll try to make something worth playing. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Tue Mar 24, 2015 3:06 am

I will need to come back to this soon - like when I'm off work and on my own computer.
If I don't seem to reply in the near-future, by all means, PLEASE tag me or message me for feedback. I loved the original Blaster Master and long to play it all the way through again. So definitely "hunt me down".
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
B
139
S
22
G
8
Posts: 777
Reputation: 14,830

Post » Tue Mar 24, 2015 5:54 am

WOW! I played through and loved it! I even found the hidden area with the extra shield. :D It plays very smoothly and right now my only main issue is that when the enemies are stationary, they can be hard to hit when just below the line of fire from the cannon. But still so fun.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
B
139
S
22
G
8
Posts: 777
Reputation: 14,830

Post » Tue Mar 24, 2015 3:21 pm

Thank you very much @Rhindon! I'm glad you enjoyed it, and I really appreciate the feedback.
It's really nice to hear that people are having fun with it so far, as it brings me hope that I'm on the right track. :)

I'm quite surprised that Blaster Master's mechanics aren't used in platform games more often, especially the ability to jump out of the vehicle and run around, which I think is the bees knees. :D
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Tue Mar 24, 2015 9:09 pm

@ryanrybot - Indeed. There's a lot of dual-mechanics and exploration to be had with the Blaster Master model. I definitely encourage you to keep on this project if you feel your heart is in it (don't wear yourself out on something you're not into, yourself). But I personally think you have a solid start (and then some) and will do amazingly awesome to include your own fresh spin on the BM model (I'm trying to coin a new phrase in gaming...pass it on LOL).
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
B
139
S
22
G
8
Posts: 777
Reputation: 14,830

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest