A Hole In the Earth (Blaster Master type game)

Show us your works in progress and request feedback

Post » Fri Mar 27, 2015 4:32 am

@ryanybot - indeed. My favorites. Hence my user name. ;) The name of Peter's sword, actually.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
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Post » Fri Mar 27, 2015 10:24 pm

Why you don't add an other gamepad layout, so people can choose?
Second: left thumbstick - move, right - aim.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Sat Mar 28, 2015 2:52 am

That is something I have been thinking about implementing, @JamesXXXYZ. I will see about working on other control types when I have all the mechanics in place ...and a menu to select them from. :P
I'm still playing around with hud elements, weapons selections and such to see what works, but once I have finalized the first control scheme I'll see about implementing other ones. If I have a big idea and change a bunch of stuff it would be far easier to make changes to one control type than to multiple ones. The keyboard and controller are set up exactly the same, so it's not a big deal to just put an 'or' statement in there, but adding full rotation to the cannon with a second analog stick would require me to completely redo the tank's movement. There's still a bit of work left to do, so I thank you for your continued patience. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Sat Mar 28, 2015 9:36 pm

Think about to replace your keyboard controls completly. w,s,a,d, space... (attention french keyboard layout) with mouse support for aim and shoot/shield. Many platformer use similar controls.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Fri Apr 03, 2015 3:56 am

I've been working on some weapons lately, mostly stuff like this...

Image

There will be a new build up soon. I just have to tinker with a few more things and get them fun to play with, but it won't be until after the Easter weekend.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Wed Apr 08, 2015 1:05 pm

ryanrybot wrote:I've been working on some weapons lately, mostly stuff like this...

Image

There will be a new build up soon. I just have to tinker with a few more things and get them fun to play with, but it won't be until after the Easter weekend.



:shock: Sweet effect! Is the particle implode before firing animation an animation, or particle effect?
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Post » Wed Apr 08, 2015 2:14 pm

facecjf wrote: :shock: Sweet effect! Is the particle implode before firing animation an animation, or particle effect?


Thanks @facecjf! :)
The particle effect is a sprite animation as I couldn't quite get the look I was after with the C2 particle emitter.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Wed Apr 08, 2015 2:36 pm

That looks awesome, great progress!
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Post » Wed Apr 08, 2015 7:22 pm

Hi,

That looks a great game.

I'm wondering why the ennemy didn't touch the player when is outside the vehicule?

Ps: your particle effect is awesome
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Post » Thu Apr 09, 2015 3:15 am

Thanks @Billy Bleeks! :)

I appreciate you taking the time to try it out, @MadSpy. :)
The character just hasn't had as much development time as some of the other mechanics, so some things like collisions and proper animations are still missing.
Be sure to check out my Metroidvania game, A Hole in the Earth
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