So I have this game concept in mind and so far it's going well but i've hit a snag. I'm using layer rotation to simulate gravity shifts within the game. The player uses a Mouse XY input to travel from planet to planet then when arriving he can walk around their edge. This rotates the planets around him.
Now straight off the bat i'm not using the system from 'AirScape'. Though slick, it's not right for the final style or feel of this game.
So the problem arrises when rotating the layers to make sure the player is always right side up. It firstly knocks the sprite out of line and then when trying to travel to the next planet the Mouse X & Y are offset. Here is the .capx and the controls so far.
left click to move around
double click on a planet to land
space to take off
left and right buttons to move round a planet
I would really appreciate a solution to this.