As soon as the plugin is offered, I'd love to have access to a version of Spriter that allows me to see it fully in action. It can be time-limited to whatever period you think is sufficient (even if it would be just 1 day), but to try it, one would need to have transparencies (for character animation).
You don't need the alpha EXPORT feature to use the Spriter plug-in. The spriter plug-in will automatically recreate the animations with alpha.
The only limit to the free version of Spriter regarding Alpha is that if you export animations as sequential images, you can only do so as BMP, which is a format that doesnt support alpha channels.... the Spriter plugin will be using the images (like body parts) you create which will be png and have full alpha support.
Just curious, but couldn't a similar thing be done in Construct by using blank sprites for the limbs in Constructs bones animator, and then importing the filled sprites for each limb at runtime using Loop Index?
that would be a similar effect yes.. Spriter just allows for a robust interface and exact per frame control, as well as visually placing collision rectangles, action points, sounds, and variable changes per frame.
>Brashmonkey - didn't you make a Construct demo with this character 2-3 years ago. I think, I've played it and I remember I liked how grass and trees were animated. One of the first things I've seen made with Construct.
[QUOTE=Spades] Your link leads to no where, lucid =([/QUOTE] thanks I fixed it: [QUOTE=lucid] [QUOTE=Cryptwalker] Looking forward to this. Actually I was just playing a game on the iPad 2 called "Quest Runner" which seemed to using similar animations to this tool.[/QUOTE] hey cryptwalker, you may have already seen this, but there's been alot more news on this here: http://www.scirra.com/forum/spriter-multiimage-animation-coming-to-c2_topic44969.html[/QUOTE]