A nice blog entry about html5 on consoles and c2 performance

Discussion and feedback on Construct 2

Post » Sat Mar 28, 2015 4:10 pm

I found this while browsing the net, maybe some people are interested about this. Goodboy, the developer of
pixi.js (a fast javascript render engine) talks about the situation now and in the future of html5 gaming on
consoles and other platforms. He speaks also about C2 (you have to scroll down a bit).

Here is the link:
http://www.goodboydigital.com/exclusively-everything/
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Post » Sat Mar 28, 2015 5:58 pm

well pretty obvious why they dont run as good if you look at the browser features of the consoles, no webgl ... question is, can it be enabled on these devices? and if so what are they waiting for? xboxone does show a better performance then all others, even without webgl
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Post » Sat Mar 28, 2015 6:43 pm

Nice find! :)

I think the biggest thing worth mentioning about HTML5 performance in general (both for Desktop and Console), is that the scope of the game is currently the performance killer. Small Atari-2600-style games (with updated graphics) will run pretty well, especially if they run fine in Canvas2D, but anything 80's arcade and newer can really start chugging, especially if it needs WebGL just to get a 30+ framerate.
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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