A* Pathfinding with nodes example.

Post your own tutorials, guides and demos.

Post » Tue Jan 25, 2011 10:56 pm

Here's my attempt of the A* search algorithm using nodes. Enjoy.

Download:
[url:2x06wyty]http://dl.dropbox.com/u/5426011/examples3/astarNodes.cap[/url:2x06wyty] made with 0.99.96

References:
[url:2x06wyty]http://www.policyalmanac.org/games/aStarTutorial.htm[/url:2x06wyty]
[url:2x06wyty]http://en.wikipedia.org/wiki/A*_search_algorithm[/url:2x06wyty]
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Post » Wed Jan 26, 2011 4:33 am

I'm just about finished eventing mine and I just noticed this :lol:

Edit: Hmm, from glancing at your .cap, it works completely different than mine. I'll look it over a bit more in detail tomorrow.
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Post » Fri Jan 28, 2011 3:12 pm

Thanks, really useful. I suppose it is faster than use the default behavior?
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Post » Thu Jan 15, 2015 9:12 am

Hi R0J0hound i'm in need of something like this in Construct 2 would you please consider making one if you have the time it would help me and many others ... or is it anything like NodePath_556 witch i got from the Asset Store but this is good i'm having trouble getting head around it i think it need a walkthrough e.g Video tutorial as there is a lot going on in it.
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