A powerful Sprite animating tool in the works

Post your Construct-made creations!

Post » Wed Sep 08, 2010 7:37 am

I'm working hard to remove known bugs and am adding alot of features, some to add useful functionality and mmany to make the interface much more customizable. Unless something terrible upsets my work schedule or I find a major and hard to tackle bug, I should have the first public beta version ready for download in 2 weeks tops.

I'll try for one week, but you know how it goes, as soon as someone mentions a release date it pushes back the actual release date by a year. ;)

I'll keep you all posted. Thanks for the interest.
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Post » Thu Sep 09, 2010 3:45 am

YESSSS! Now my game art won't look like BBQ'd roadkill!
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Post » Thu Sep 09, 2010 7:06 am

Well.. unfortunately for it to be really useful to you, an extension will have to be made for construct to support it OR I need to make a feature in the tool to export the assembled frames as full PNG images. Both will happen, but both are going to be anywhere from a month to much longer than a month...especially for the extension.

Also, don't forget this will be a beta, so there's always the risk of loosing your work due to some big bug or unforseen data corruption. (Both of these posiblilties are very unlikely, but never the less, I'd suggest you don't spend too much time working on big game projects with my tool until its a little past beta...just to be safe.)

As soon as I release the public beta I'll try and focus on making the exporting as 24 bit PNG files working..but of course I can't make any pormises..I'm really not sure how long that will take.

thanks,

Holymonkey
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