Asmodean wrote:That baffles me and yes, if the game is faster in the browser on your device than an apk, the problem has to be Intels XDK.
You could try on your Moto G with Android 5.1 to make an App in the XDK without Crosswalk and see if this makes a change. So you can see if its a problem with Crosswalk.
Do you use Cordova plugins? Maybe one plugin cause a problem.
RenatoB wrote:mahdi71 wrote:use cocoon.io and canvas+ :
- smaller size
- smaller ram requirement (so goodbye force close)
- better performance
- cordova plugins
it's amazing !
Cocoon is cool... said no one ever
I tried to use cocoon but I really don't want a splash screen of other company in my game and I don't agree to pay $ 500 for each application to remove it. I respect its position and I try not to create gossip about it, but I think that restriction must be vinculated to the free plan, but even I paying a signature monthly I am forced to display their logo (or pay $500). The strange thing is that I payed no more than 2/3 of this value and once, to buy the program used to produce the entire game. If I have to show the splash screen of another company, I prefer to show the Scirra's logo.
I still have hope that the Intel XDK for Android will be improved, as well as already happens to build iOS applications.
saiyadjin wrote:interesting if you're using your 1 image of fullscreen size and you're moving it around don't expect on most phones more then 10 fps.
plugins: cranberry iap/revmob
I believe that phonegap/cordova cli to build the application may be the solution. I've tried it and though the process is complicated, I got it. But when I opened the xcode file, I found tons of errors. After to fix almost all of them and generated the IPA file, the ads plugin and the splash screen didn't work, but the rest worked well. I wish I could count with a good tutorial about phonegap / cordova cli, but unfortunately, who knows the process doesn't want or doesn't has a free time to share.
Asmodean wrote:You're talking about the iPhone-Version?
And that version works great and has no (working) ads-plugin?
Did you tried to remove the ads-plugin in the Android-Version and looks If that helps?
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