[quote="newt":vsc9lo3k]If you turn off 3d layering it will work, but that's limiting as well. What you can do is place a background behind those sprites. As long as its the same texture you wont notice anything much. Still your best bet is stretching a mesh, that in conjunction with them being tiled should solve most everything. A few big mesh's are still way better than an fx.[/quote:vsc9lo3k]
It's just as bad with 3D layering turned off
There's no way I can use it in this state. I was really excited about it too, thought finally, somethings working right and turning out great.
Think I'll just go remake Deuteros, that's just a bunch of pictures and numbers, lol.