A Small Robot Story (DEMO AVAILABLE) | Dev Log

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Post » Wed Jul 29, 2015 4:00 am

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UPDATE: Get the demo here: http://bclikesyou.itch.io/a-small-robot-story-demo

GREENLIGHT: A Small Robot Story has been greenlit!

Hey everyone!

Currently working on a small game called "A Small Robot Story". It's your basic retro platformer with jumping, shooting, and obstacles.

The game originated back when I was in college and was in a band called Tomorrow is Forever. The band was actually the senior capstone project for the two guitarists. They wrote a story about two friends forming a game company in the 80's and our whole album told the story. They also made music videos for every song telling the story. You can watch those videos here. (Sorry about the poor quality. These videos were made in 2004 and uploaded to YT in 2007. Online video quality was still crap!)

However the game that the story was about was made into a tiny flash game that was only one level. When I decided to start making games, I thought, "What better place than with the game that was never finished?"

So here we are. I'm working on the first level and plan to release it as a demo. For the final game, I imagine 4, maybe 5 levels max. One of my close friends is doing a lot of the art (those environment tiles!) and another is going to help out with social media / any marketing that we might decide to do if we take it that far.

Mostly though, this is an excuse to learn how to make games, visit fond memories of my college band, and generally have fun. Here are some screencaps!

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These are all the tiles being used for the first level. My buddy Jason is a great artist and I'm super lucky to have him helping me out.

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Quick mock-up of level stuff

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Boss mechanics. Filler sprites for now, but the boss will dash left and right and then pound the ground and rain scrap metal down on you.
Last edited by bclikesyou on Mon Oct 17, 2016 1:55 pm, edited 10 times in total.
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Post » Thu Jul 30, 2015 2:26 pm

Got the gamepad up and working. Super easy and works great!

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Post » Fri Jul 31, 2015 3:02 pm

That looks really retro! I would play it.
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Post » Mon Aug 03, 2015 3:27 pm

@liquidmetal Thanks!

Worked on RPG-style dialogue this weekend. I'm now working on utilizing @kyatric 's XML Dialogue tutorial series. I managed to get a simpler / dirtier option working for dialogue but it was clunky. The XML route is definitely where I want to be, but does look more advanced. If I have any issues, I may rely on the simpler method just to get things done.

Also met up with a friend who is working on their own indie game, Halloween Forever, and we discussed a ton of stuff. He made the recommendation that I export a single layout of my game (since I hadn't yet) and make sure everything is working so far. Upon doing so and sending it to a few friends, I found out that I still had "default controls" ticked to "yes" (I had been using my own controls) and it was possible to accidentally control enemies when using default controls. :oops:
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Post » Thu Aug 06, 2015 1:47 am

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Rough dialogue system in place. It'll work for the demo. Ended up not using the XML setup simply because I feel it is still a bit over my head. Will definitely spend some more time with it in the future, but for now this works. Especially when I'm planning on less than 20 lines of dialogue for the demo.

Up next: health bar!
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Post » Thu Aug 06, 2015 11:39 am

Looking really good!
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Post » Thu Aug 06, 2015 3:23 pm

I like the retro graphics. When done well, it always looks awesome.

The main character kinda reminds me of this guy tho :

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Post » Thu Aug 13, 2015 12:07 am

@cryptwalker - Ha! I was planning on reworking the main character at some point anyways. Feels a bit thin.
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Post » Thu Aug 13, 2015 3:22 pm

Looks great I like it so far. I have one question tho

Why are you making the whole level in photoshop? Is that the normal way to go? I thought you would make a tilemap and then just load a tilemap on C2 to place it whenever you want.
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Post » Thu Aug 13, 2015 5:24 pm

@Smileh Thanks!

In regards to the photo you're referring to: A buddy of mine is helping me out with the art and he designed the tiles in photoshop. He sent me that picture where he did a mock-up of a level to make sure all of the tiles worked well together.

When placing tiles in C2, I use a tilemap along with the tilemap object and tool.
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