A Small Robot Story (DEMO AVAILABLE) | Dev Log

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Post » Fri Aug 05, 2016 3:41 pm

The progress is definitely top quality! I'm convinced the game will do great both during the campaign time and months to come after it's release.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Sat Aug 20, 2016 10:12 pm

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Parallax test for lab level. Needs some tweaking (parallax layers need to be bumped up to a power of two) but it's a decent start.
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Post » Tue Aug 23, 2016 6:22 pm

Annnnndddd I'm Greenlit!

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Post » Thu Sep 01, 2016 1:42 am

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More parallax testing. Gotta tweak that middle layer so it doesn't look so much like building-tops :p
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Post » Wed Sep 07, 2016 1:46 am

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Test of all Level 3 (Helix's Laboratory) art and set pieces. GIF randomly speeds up; not sure why :\
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Post » Mon Sep 19, 2016 2:34 pm

Been working on coding Level 3 enemies. Unfortunately this means nothing cool to show yet since I use placeholder art while coding :D

Good news is that, according to schedule, I am ahead by one week. However I'm sure that will change soon ;) I just finished all 3 new enemies yesterday and will start on their art this week. Hopefully I'll have something cool to show off by the end of this weekend.
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Post » Sat Sep 24, 2016 10:38 pm

Two new enemies!

Up first is Headshot. Erratic robot head that shoots a spread shot.
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Next is the Infected Robot. He staggers around and then will vomit in your direction. Still working on vomit art. Currently he vomits bullets :D
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Post » Sat Oct 01, 2016 11:02 pm

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Finally wrapped my head around passing along parameters to a master object. Right here I have a function passing different bullet parameters (animation, gravity, speed) for different enemies to a single bullet object. Setting up the object UID as param(0) was my hangup.
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Post » Thu Oct 13, 2016 2:00 am

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All Level 3 enemies. Might add a re-skin of a non-projectile enemy. A lot of bullets flying around!
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Post » Thu Oct 13, 2016 8:15 am

congrats on the greenlight mate!
Level 3 is nearly survival horror ºoº someones been doing very f+kkdup experiments with them robots! I love how each level has its own theme and palette (better with homogeneous black btw), yet everything look consistent as a whole too.
Keep on rocking!
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