A Small Robot Story (DEMO AVAILABLE) | Dev Log

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Post » Thu Oct 13, 2016 1:25 pm

@megalocrator Thanks! Yeah this level is a bit creepy. It didn't start out that way but I'm running with it!
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Post » Tue Oct 18, 2016 2:12 am

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First pass on the Level 3 boss. Largest boss yet! All code is in; just figuring out the art.
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Post » Thu Oct 27, 2016 8:00 pm

Looking awesome! Great job.
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Post » Tue Nov 29, 2016 9:03 pm

Still cranking away! The end is almost in sight!

How's the game going, man?
  • Pushed a new test build out to some playtesters that included new features and levels
  • Brought a friend on board to do all cut scene art
  • Built checkpoint system
  • Squashed a ton of bugs
  • Added analog stick support
  • A ton of other small clean-ups

What's left, dude?
  • Cut scenes and level design for Level 3
  • Everything for Level 4 (art, enemies, boss, etc)
  • A few main features (power-ups, controller schemes)
  • Steam support (anxious about this!)
  • That dreaded last 10%!

Still aiming for a Late Spring / Early Summer release. I still have a ton of work ahead of me but feels good to be somewhere around or past the 50% mark. Delegating out the cut scene art really took a bunch of weight off my shoulders.
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Post » Sat Dec 10, 2016 10:28 pm

Back on schedule!

Spent a chunk of time setting up a check point system. Was tricky getting it to reset between layouts.

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I also set up double-jumping. This will be a power-up.

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Post » Tue Jan 10, 2017 3:12 am

Holidays are over and I'm back at it!

Double-jump is working great and now I've added the dash. It will break blocks (for secrets!) and let you evade enemies. Small icon in the upper right lets you know when your dash has "cooled down".
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Up next: charged shot!
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Post » Fri Feb 24, 2017 4:30 pm

I'm still alive!

Here's a quick gif of Level 4 art. Just a start for now; still need to fill in the layers and make it feel more full.

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Three big announcements:

First off, I'm now working in the game industry! I recently started working for Rochester Institute of Technology (RIT) as a Digital Games Hub Coordinator. I've been super busy but I love the work I'm doing.

So because of the new job, I brought on a friend to help me finish the game. He will be designing some enemies and a boss and basically be handling a bunch of the coding. Hoping this will speed things up! Check out his games here: http://yesandgames.com/

Lastly, I'll be at GDC! I'll be near the college booths. Come stop by!
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Post » Fri Feb 24, 2017 6:31 pm

the art is great i would love you to ask Jason if he could draw some assets for me in his spare time
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Post » Sun Feb 26, 2017 5:26 pm

This looks amazing :O
Definitely enjoying the demo.
I have no complaints. Everything is working fine.
-Captain Awesome

-Your everyday guy that attempts to create slightly good games.
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Post » Mon Feb 27, 2017 6:45 am

Happy, even relieved that you keep this going. Oh i know too the pains (an pleasures) of developing one big project solo on your own -- but you're no more solo on your own, seemingly. Congratulations dude! ASRH keeps looking and feeling brilliant. Last level, level four?
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