A Small Robot Story (DEMO AVAILABLE) | Dev Log

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Post » Sun Nov 08, 2015 12:03 am

Much appreciated!
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Post » Tue Nov 10, 2015 4:19 pm

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The A Small Robot Story demo will be released on Monday, November 23rd. Almost there!
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Post » Wed Nov 11, 2015 9:09 am

@bclikesyou You have some sick good stuff! Especially Bad Wolf. Love it! I am really looking forward to the music for the game ;)
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
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Post » Mon Nov 16, 2015 4:28 am

Sneak peek of that title music! All written on a GameBoy in LSDJ.

Demo will drop in a week! Feeling good :D :D :D
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Post » Sun Nov 22, 2015 7:08 pm

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Stickers!

And the demo will be out tomorrow! I'll be sure to update this thread...a few times :D
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Post » Mon Nov 23, 2015 5:21 pm

The demo is up on itch.io! Please try it out and let me know if you run in to any serious issues. Thanks!

http://bclikesyou.itch.io/a-small-robot-story-demo
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Post » Tue Nov 24, 2015 12:44 pm

Awlrighty! I played through the demo and here comes some comments:

  • Music is awesome!
  • Right shift as a gun key is not a good choice. I died a few times because of the sticky key window popping up.
  • For movement, I know that WASD is a popular and used one but it makes my wrist hurt after 15 minutes. That is just because of the positioning of W
  • There is a good difficulty. I died a few times before I reached the Foreman and had to re-start twice. Mostly because I had a wrong approach at the towers that wake up in RAE's proximity.
  • The tools that give more health are sometimes behind a bit too much trouble but once I thought of a few moves, I got better.

I look forward to more of the story ;)
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
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Post » Wed Nov 25, 2015 3:54 pm

taistelusopuli wrote:Awlrighty! I played through the demo and here comes some comments:

  • Music is awesome!
  • Right shift as a gun key is not a good choice. I died a few times because of the sticky key window popping up.
  • For movement, I know that WASD is a popular and used one but it makes my wrist hurt after 15 minutes. That is just because of the positioning of W
  • There is a good difficulty. I died a few times before I reached the Foreman and had to re-start twice. Mostly because I had a wrong approach at the towers that wake up in RAE's proximity.
  • The tools that give more health are sometimes behind a bit too much trouble but once I thought of a few moves, I got better.

I look forward to more of the story ;)


Thanks for playing the demo and for the recommendations! I plan to make the controls customizable for the full release as well as 3 difficulty settings.
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Post » Thu Nov 26, 2015 8:42 am

You are most welcome and good to hear! A Small Robot Story really is a great game. Good job there ;)
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
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Post » Thu Dec 10, 2015 3:56 pm

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Thanks to everyone who tried the demo out! Again if you haven't, download it for free here and let me know what you think!

Took a good 2 weeks off of development but now I'm back!

Working on my Level 2 tileset. This level is called "Maynard Forest" and when you start out, it's nighttime. As you progress, it will become morning and the tileset color scheme will shift to represent that. This is the base tileset and I will adjust the color hues to represent night, morning, and day time.
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