A Small Robot Story (DEMO AVAILABLE) | Dev Log

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Post » Fri Dec 11, 2015 8:37 am

That is a neat idea. Will the change of time happen from stage to stage or is there an actual timer that controls the sunrise?
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
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Post » Fri Dec 11, 2015 3:23 pm

taistelusopuli wrote:That is a neat idea. Will the change of time happen from stage to stage or is there an actual timer that controls the sunrise?


I'm thinking something simpler. Just a couple of different layouts that use the different color tilesets.
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Post » Mon Jan 04, 2016 6:00 pm

Uber cuteness!
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Post » Mon Jan 11, 2016 5:00 pm

@HR78 Thanks :D

Video of 2nd level artwork can be seen here.

Currently working on the cave tileset for the same level.
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Post » Mon Jan 11, 2016 5:37 pm

- SIGH -
Just saw 2nd level video, I love what parallax can do to Platformer' s graphic.
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Post » Mon Jan 18, 2016 3:28 pm

Image

Cave art for part 2 of Level 2. Going to tweak those parallax layers a bit (make them not repeat as often, animate the waterfalls), but it's getting there!
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Post » Mon Jan 18, 2016 7:00 pm

keep on going ! nice work
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Post » Wed Jan 20, 2016 4:35 pm

looking good man.
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Post » Wed Jan 20, 2016 9:35 pm

@mudmask @DREZO Thanks guys!
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Post » Thu Jan 21, 2016 5:29 pm

It looks interesting!
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