A [StarTrek] 2D Space Shooter

Show us your completed creations made in Construct 2

Post » Thu May 03, 2012 6:17 pm

Hi!

I want to show off my first selfmade creation!
Its a space shooter that is based on the TV show StarTrek.
To move use the arrow-keys.
Shooting with left-mouse.
Your ship wraps trough the borders.

http://dl.dropbox.com/u/77303763/StarTrek2D/index.html

or go on my wbsite (there is a link )

www.html5games.de.tl      (yeah some of it is in german)

EDIT: yeah actually i know that you can see (some sort of it) trough the ship (dont know why?)

CHANGELOG:

v1.3 to v1.4:

Added PHASERS (Laser- dealing 0.5 damage per shot)
New Dialog
Torpedos are limited (50)

v1.2 to v1.3:

Added more dialoges with Worf
Shields resupply 100% (50hitpoints)
when entering Level 3


v1.1 to v1.2:

Added Shields
Added a dialog with Worf (thema: shields)


v1.0 to v1.1:

Now there are 3 levels:

Level 1: starting level        1 enemy every 5s
Level 2: starts with 600 points     2 enemies every 5s
Level 3: starts with 1600 points    3 enemies every 5s

There will NEVER be more than 10-12 enemies at once!!!
lorki2012-05-05 18:53:45
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Post » Thu May 03, 2012 6:43 pm

hey i imagine your ship image is slightly transparent.

Anyway a fun game just needs more enemies, perhaps once you kill 5 have two appear at a time, etc to increase difficulty.

I found it too easy basically and therefore got bored i find games are most fun when you die and have to keep trying to better your score etc.

But very good first creation a nice twist on the ghost shooter creation, love the star trek theme heh.AJTilley2012-05-03 18:45:51
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Post » Fri May 04, 2012 3:43 pm

this transparent "bug" is already known... but anyway thank you for playing the game

to difficulty:   i now do some sort of levels...
                 after 5 kills you will be on level 2 (2 monsters will spawn with 1 more hp and better turning rate)
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Post » Fri May 04, 2012 4:22 pm

Hey thats cool, with the levels its a little more fun.

My next suggestions:

1) Make it more like star trek, by adding a shield around the ship then it is destroyed after a couple of hits then after that kaboom :)
2) Give the player ship two weapons, make left click phasers (beam weapon) and then right click fires the torpedos except you have limited supply.

Anyway keep up the good work.

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Post » Fri May 04, 2012 4:28 pm

[QUOTE=AJTilley] Hey thats cool, with the levels its a little more fun.

My next suggestions:

1) Make it more like star trek, by adding a shield around the ship then it is destroyed after a couple of hits then after that kaboom :)
2) Give the player ship two weapons, make left click phasers (beam weapon) and then right click fires the torpedos except you have limited supply.

Anyway keep up the good work.

[/QUOTE]

will add this to my AGREED list on my website
and suggestions list

EDIT: I find your games really cool.

[THANKS]lorki2012-05-04 16:31:01
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Post » Sat May 05, 2012 8:12 pm

Hey nice new update, I like the inclusion of worf telling us when the ship is losing shields, but might be better if that was a little smaller perhaps.

More suggestions:

Make phasers work by holding down the button rather than clicking, would be nice if it was a continuous beam for a few seconds, maybe a power bar that goes down the longer you fire it. etc.

Ships occassionally drop powerups when destroyed e.g. shield boosts, more weapons.

Torpedos dont seem strong enough, maybe a stronger weapon.

the torpedoes home in on the enemy ships, so that the limited number isnt as big a disadvanctage.

But generally more good additions.

P.s. Glad you like my games :) I like this one too :)AJTilley2012-05-05 20:13:09
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