A vertical shooter (un-named) *Updated*

Post your Construct-made creations!

Post » Tue Dec 07, 2010 11:14 pm

Well I tried sketch up, Went far better than I ever thought, not perfect. However it does work perfectly and any problems with the images, the sprite is too small for you to see, so you don't notice anything between the three images while playing a game :)








This is the model I used to create the template, its very basic, but did the job, Obviously never used sketchup before, so spent all day figuring it out.



Thanks for everyones help/suggestions, very usefull.
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Post » Tue Dec 07, 2010 11:55 pm

It looks good at that size, so it should look pretty seamless when scaled down. 8)

(is it modeled after the F15, or the Mig 29?)
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Post » Wed Dec 08, 2010 1:24 am

[quote="aldo":2b15arwm]You could just keep it the way it is and say that's the style-- make the backgrounds and all the enemies look like paper cut-outs or something.[/quote:2b15arwm]

^This is actually a pretty cool idea.
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Post » Wed Dec 08, 2010 10:44 am

[quote="Caspis Sinclair":3jpux6dk] (is it modeled after the F15, or the Mig 29?)[/quote:3jpux6dk]

Its the F15, However due to me being awefull at sketchup, the shape isen't perfect.

@Newt - I did look into creating the game like this, and it bothered me, everything being so flat. especially the one sprite your always using, I understand thats the style but I guess its just not for me
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Post » Thu Dec 09, 2010 12:09 am

you know you can import your 3D model in the construct with the 3d object and make an afterburner trail like this
with the particles object
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Post » Thu Dec 09, 2010 12:55 am

I diden't know that, and that looks great, I've already made my afterburner effect, but I'll definatly look into it.

Current progress:
- Powerups created
- Enemy added + 1 type of basic AI
- Explosion effects
- Animations for afterburners
- Weapon types

And some other small things, I really need to work on the background to the levels, but I'm avoiding it because its going to be challenging for me.

[Edit] Decided to try using google maps as a background, to make a realistic looking background for the game
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Post » Thu Dec 09, 2010 10:42 pm

EXE Demo File added :) Check first post
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Post » Fri Dec 10, 2010 9:08 am

Nice game,

I like the idea to use the google maps as background, gameplay is not bad, but you should work a little better at balancing :wink:

Looks like that the power up's are random and not at score, a counter (global) that count how many enemy's you have shoot down shall be more realistic to deserve a powerup that give you 200% fire power.

Don't see it as negative, I only wanna give you some support, you're game is in my Construct Favorite Demo's, and there are only a few in that folder, the only ones I play when It's alsmost global('bedtime') + (2 hours and a few more) :P

Keep up the good work :)
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Post » Fri Dec 10, 2010 12:21 pm

Thanks very much, I'm putting a lot of time into this game, its also my first. I haven't really done any balancing, atall. I just set the spawns to test my timing system as I've never used it before, and also to test formation spawns.

I think the score idea could be a good thing, only allow the object to random spawn when the score is at X amount, make it a bit more challenging. I'll attempt to add that in today, should be simple. (just activate group at score equal to...)

Thanks very much for the feedback, its great stuff and very helpfull. I hope I can produce a game that you enjoy.
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Post » Fri Dec 10, 2010 1:03 pm

Background looks cool, but it makes bullets hard to see, good luck
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