Well I tried sketch up, Went far better than I ever thought, not perfect. However it does work perfectly and any problems with the images, the sprite is too small for you to see, so you don't notice anything between the three images while playing a game
This is the model I used to create the template, its very basic, but did the job, Obviously never used sketchup before, so spent all day figuring it out.
Thanks for everyones help/suggestions, very usefull.
[quote="Caspis Sinclair":3jpux6dk] (is it modeled after the F15, or the Mig 29?)[/quote:3jpux6dk]
Its the F15, However due to me being awefull at sketchup, the shape isen't perfect.
@Newt - I did look into creating the game like this, and it bothered me, everything being so flat. especially the one sprite your always using, I understand thats the style but I guess its just not for me
I like the idea to use the google maps as background, gameplay is not bad, but you should work a little better at balancing
Looks like that the power up's are random and not at score, a counter (global) that count how many enemy's you have shoot down shall be more realistic to deserve a powerup that give you 200% fire power.
Don't see it as negative, I only wanna give you some support, you're game is in my Construct Favorite Demo's, and there are only a few in that folder, the only ones I play when It's alsmost global('bedtime') + (2 hours and a few more)
Thanks very much, I'm putting a lot of time into this game, its also my first. I haven't really done any balancing, atall. I just set the spawns to test my timing system as I've never used it before, and also to test formation spawns.
I think the score idea could be a good thing, only allow the object to random spawn when the score is at X amount, make it a bit more challenging. I'll attempt to add that in today, should be simple. (just activate group at score equal to...)
Thanks very much for the feedback, its great stuff and very helpfull. I hope I can produce a game that you enjoy.