A way to know the amount of bytes preloaded for sounds?

Discussion and feedback on Construct 2

Post » Wed Feb 25, 2015 4:37 pm

Because I have some issues preloading sounds in Firefox and Chrome but those same sounds are ok in Internet Explorer and Safari on iOS.

Some people that are trying my beta game are having just 1 or 2 preloaded sounds out of 6, it's like their connection didn't downloaded them quickly enough.

I'm using "All preloads complete" for every sounds, by using a variable to preload ONE sound at a time but...still, no success.

Thanks in advance.

In fact, a "Preload Complete" condition for individual sound could have been great, instead of just one "All preloads complete"...or did I miss something?

Or a way to evaluate if the sound file was completely downloaded via expressions.
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