A way to make an object "break" pixel by pixel

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Post » Thu Dec 29, 2016 8:37 am

This is difficult to explain. I want to know if you can make an object "break" so that only the pixels on an object that are touched will be destroyed. As in, if an object overlaps a circle, the whole circle won't be destroyed, only the parts that the object is touching will.
Oh, okay.
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Post » Thu Dec 29, 2016 6:05 pm

C2 uses polygons for collisions as per pixel operations are just too intensive.
That being said the closest you could get to that would be to pin a bunch of objects together.
Obviously a pixel would be way too small for that method.
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