A with X Collisioning A', making A' have X

For questions about using Classic.

Post » Fri Feb 04, 2011 7:20 pm

You can do that via two families, but if I were you I would go with multiple instances with different frames.
Families can be a real pain when you start mixing.
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Post » Fri Feb 04, 2011 7:27 pm

[quote="kirby":msg87ttm]Eh? o.o[/quote:msg87ttm]
Here's a cap showing what I meant.
http://www.box.net/shared/hl5bo4b2c4

Edit: Decided to try it with different behaviours moving it towards the mouse and it seems there's an issue with how I did it. Trying to fix it atm.
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Post » Fri Feb 04, 2011 7:29 pm

I wish I can do that, but enemies should walk at different speeds, for example ;___; I'll do it your way, object per object, until I find a workaround xD

Thank you very much! n.n
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