abaout publishing to steam greenlight

Ideas and discussion about publishing and distributing your games

Post » Sat Apr 25, 2015 6:59 am

Thanks for the answer.
I need to credit the Ino Setup in my game? or this is not mandatory?
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Post » Sat Apr 25, 2015 10:51 am

Check the terms and conditions of the licence but I'm pretty sure there are no restrictions in its use. I meant that if you use Inno then consider donating money to the dev as a thanks for their work.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sat Apr 25, 2015 12:47 pm

Ty again :)
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Post » Sat Apr 25, 2015 1:15 pm

:)
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Wed Apr 29, 2015 5:36 pm

Wait so let me get this straight, does inno setup turn a nw.js directory into a stand alone executable, or does it make an installer for the nw.js folder?
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Post » Thu Apr 30, 2015 3:21 am

dude just pay for the license for C2 to export to EXE/Mac App/Linux. You're saving more than enough time messing around with prepping your own NW builds to avoid paying $100.
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Fri May 01, 2015 11:29 pm

What about resolutions? 1280x720, 1366x768, 1600x900... etc. ??
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