Ability to add different types of Antialiasing...

Discussion and feedback on Construct 2

Post » Mon Aug 12, 2013 8:25 pm

@Ashley
Ability to add different types of Anti-Aliasing and V-Sync
it would help retro style games pixels stretching and less eye wrenching
which would great
B
27
S
6
G
2
Posts: 222
Reputation: 2,823

Post » Mon Aug 12, 2013 10:37 pm

Multimedia fusion 2 does it by simple tick for v-sync + antialiasing option for objects seperate (which is inconvenient)
B
27
S
6
G
2
Posts: 222
Reputation: 2,823

Post » Mon Aug 12, 2013 11:05 pm

Go to the Project properties and change "sampling" from "linear" to "point".

B
119
S
41
G
40
Posts: 835
Reputation: 27,790

Post » Mon Aug 12, 2013 11:15 pm

ive tried that as i said pixels stretch
upon doing that even with/without pixel rounding :(
B
27
S
6
G
2
Posts: 222
Reputation: 2,823

Post » Tue Aug 13, 2013 1:55 am

When editing an image, do you get a warning like this?

B
119
S
41
G
40
Posts: 835
Reputation: 27,790

Post » Tue Aug 13, 2013 9:01 am

My board game uses 128x128 squares for 'units' and while they AA well on iPad, they don't seem to do so for Chrome or Firefox.
Project Lead of Zems Online Card Game

Producer at Impulse Limited
B
18
S
6
G
3
Posts: 677
Reputation: 5,224

Post » Tue Aug 13, 2013 6:42 pm

@Andreyin yes
even when i do that pixels still tend to stretch :(
B
27
S
6
G
2
Posts: 222
Reputation: 2,823

Post » Wed Aug 14, 2013 12:48 am

Can you screenshot or something?
B
141
S
68
G
17
Posts: 1,769
Reputation: 20,224

Post » Wed Aug 14, 2013 12:50 am

What does pixel stretching have to do with aliasing? Look at the fullscreen options.
Image
B
234
S
27
G
13
Posts: 1,784
Reputation: 18,274


Return to Construct 2 General

Who is online

Users browsing this forum: AllanR, arthurtomazz, sielxm3d and 7 guests