about elasticity ??

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Post » Sun Jul 26, 2015 12:00 am

hey guys,

does elasticity equals to bouncing because I put it to 0 in the physics behavior but my sprite still bounces off ground when falling from great heigh??
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Post » Sun Jul 26, 2015 4:26 am

Yeah, it's the term used in physics math that tells how bouncy collisions will be.
It's usually in the range of 0 to 1.
0 is no bounce at all.
1 is a perfect bounce. For example a ball dropped should bounce up to its original height.
You can use value greater than 1 for stuff like a super ball or something.

Another thing to keep in mind is the elasticity of both objects is taken to account for the collision.
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Post » Sun Jul 26, 2015 8:14 am

ahhh OK thank you I didn't know about that!!
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