About isometric

Discussion and feedback on Construct 2

Post » Mon Dec 08, 2014 11:10 pm

Dec 10, 2014 Update:
Z-Order [solved]
better.png

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Dec 08, 2014
Isometric projection example (Car behavior)

Isometric Projection.png

40 Way Giveaway.capx


Topdown view for Collision detection, line of sight, pathfinding...
...
Example 8 Way
Don't use Walk0, Walk1, Walk2?

Frames (one direction):
idle 1
Walk cycle 4
Run Cycle 8

Render all animation in one (8 Direction behind):
idle from 0-7 (1x8)
Walk 8-40 (4x8=32)
Run Cycle 41-105 (8x8)

Use Array (XYZ) to control these animation?
...
How can i limit rotation of a curve path?
Can someone integrate Z-Order and Array with speedcontrol for frames?
Everyone who use this capx, please integrate things to this Capx and load it up. Thx.
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viewtopic.php?f=146&t=122050

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Post » Wed Dec 10, 2014 1:23 am

Z-Order solved (Heads Isometric Project)!
construct2_zorder.png

z order.png

z order 2.png
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Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Wed Dec 17, 2014 10:38 am

nice man!
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Mon Sep 26, 2016 8:13 am

I've been looking for some isometric tutorials, thank you very much for this!
Me not see bugs!
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Post » Mon Sep 26, 2016 11:08 am

I asked some questions about making an isometric game a few months back. Maybe it will be useful to you:
tips-for-an-isometric-game_t179116
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