About Ouya Publishing?

Discussion and feedback on Construct 2

Post » Fri Apr 25, 2014 2:25 pm

You're welcome. I just didn't want you to go through all the trouble of adding ads, just to find out later it's not an option on OUYA and your game will most likely fail to pass.
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Post » Sat Apr 26, 2014 1:32 pm

@ArcadEd Thanks again ı will use adveresting if you didnt give me advise. :)
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Post » Fri May 02, 2014 4:19 pm

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Post » Fri May 02, 2014 4:23 pm

Yup, I've seen it. Doesn't really bother me. If it takes me at most a few hours or a day to port my game to Ouya and it only ends up bringing in a few hundred bucks, it's worth it.

Which is why I love html5 :).
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Post » Mon May 19, 2014 3:07 pm

Can anyone offer a breakdown of how to get a game to Ouya with C2?

I have experience with CocoonJS and XDK, but I did a test and it seems that the joystick mappings failed to work.. Has anyone produced a game with C2 and got it on the Ouya?

It sounds like it's almost possible, but has anyone actually been able to get their app on the store or even just got an APK on their Ouya that responds to joystick?

I did a test with CocoonJS once with joystick and it failed to respond.. I just don't know what I did wrong.

Thanks!
Caleb

FYI, I contacted the maker of Sticky Sticky and he did it in HTML5 + phone gap. C2 wasn't used.
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