[quote="AshyRaccoon":2eo1j9qa]I haven't tried car behavior, so moving on to 2: Yes, "if key down" works like that. As opposed to "key pressed" which triggers only once.
Hmm, actually, about 1: It looks like doing
Sprite ("car" tab) 'On bounce' for a condition, and Sprite ("car" tab) 'Stop' for the action stops the bouncing nicely.[/quote:2eo1j9qa]
Ah, number one works (except it 'sticks' but that's fine, expected with stop) and 2) I forgot if key down even though I wrote it, I wrote key pressed
Problem solved, thanks to everyone who helped!
EDIT: Anyone know how to not make it 'stick' or only make it stop it on the first hit? I tried to find a 'decelerate' expression thingy but didn't seem to find one.