About the free license

Discussion and feedback on Construct 2

Post » Thu Jun 14, 2012 5:24 pm

Hi everybody, I've recently started using construct 2 (with the free license) and I've seen something like "If you want to make money with your games you need to get the license" So I have a question about it.

As long as I don't charge anything for the game, can I publish it anywhere?? even in sites like the Appstore or the Appworld??

And, by the way, can I use the sounds FX pack available in the main page on those games??

Regards.
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Post » Thu Jun 14, 2012 5:55 pm

Yes. Thou must not profit from thy efforts from the Free Version.
And yes, them free sounds can be used, but not used to earn coinage unless thy purse opens up and shares some of its wealth with Ashley and Tom.

Thank ye for thy patronage.
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Post » Thu Jun 14, 2012 11:50 pm

You can publish free apps anywhere you like with the free edition.
Scirra Founder
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Post » Fri Jun 15, 2012 3:37 pm

Ok, thanks for the answers.
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Post » Wed Aug 08, 2012 12:50 am

I forgot to ask something else about this. When using construct2 with the free license (or in general) is it required to write things like "this game was created using construct2" and/or to include the logo?

Thanks again.Grrd252012-08-08 00:51:01
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Post » Wed Aug 08, 2012 12:53 am

yes you can include construct2 logo , i remember i have posted a topic for that :P and it would be better if you use the official logo but you can use your own style
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Post » Wed Aug 08, 2012 1:37 am

So, if I understand correctly I can say inside the game that I used construct2 but it's not mandatory, right?
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Post » Wed Aug 08, 2012 4:58 am

In the HTML file its mandatory to keep that line below the game.
Don't know how it should work for native apps etc.
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Post » Wed Aug 08, 2012 6:55 am

So there are too many limitations for the "free users". This is too much I think.
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Post » Wed Aug 08, 2012 7:16 am

@RacerBG I only bought a license a few days ago, but before that I won a competition with a game I made in the free edition, I then used the money to buy the license. But the game was made with less than 100 events, in about 50 events, I managed to get the whole puzzle game done. The game is still under 100 events.

www.shudapanda.serw5.com

The 100 events can be a limitation if you aren't thinking enough on how to conserve the use of events, but it also taught me how to build events more wisely, using less of them to do more. Which in the end, is a good thing.

Having a short line which teaches people how to make a game with the same engine which is being provided free for you below you game is not really too much a limitation..

If you're a hobbyist who won't make a hundred bucks out of your game, the free edition is more than enough for you. If you buy a license, things get serious. I'd only have taken this jump if I'd realized I may one day use the engine to earn back more than that.
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