About the jerkiness on the movement...

Discussion and feedback on Construct 2

Post » Sat Nov 15, 2014 3:04 am

@Colludium

XD hahaha
B
23
S
6
G
3
Posts: 316
Reputation: 3,461

Post » Sat Nov 15, 2014 3:53 am

The new version lags really bad for me too~~~
B
38
S
11
G
1
Posts: 80
Reputation: 3,350

Post » Sat Nov 15, 2014 4:45 am

eli0s wrote:@Colludium , heh, it's like 16,7 ms is repelling the data! Perhaps this is now on the realm of wave functions, probability curves and quantum fluctuations! Maybe the laws of physics doesn't allow for perfect syncing without jerkiness. Who are we after all, that we wish to tame all those electrons for our entertainment???


All data points indicate that the render thread is undergoing a massive Laplacian deconvergence. This is almost unequivocally the result of a inverse paradox transform, causing non-linear chaotic gain and timey-wimey-wibbley-wobbley...stuff.

Image
Don't lose your work. Backup your game with Dropbox.
B
44
S
10
G
10
Posts: 1,106
Reputation: 9,202

Post » Sat Nov 15, 2014 5:00 am

Hilarious!! And I thought you were going to mention a 5 stage Kalman Filter, @TiAm.... However, I've come to realize that no-one understands how they work (just like no one knows how they built their browser engines, it would appear....).
A big fan of JavaScript.
B
76
S
20
G
76
Posts: 2,285
Reputation: 47,554

Post » Sat Nov 15, 2014 5:32 am

Had to google it...third result down:

Two-stage Unscented Kalman Filter for Nonlinear Systems in the
Presence of Unknown Random Bias

Please tell me that this is a real paper. Please tell me that there are such things as Unscented Kalman filters.

I don't need proof.

I want to believe.
Don't lose your work. Backup your game with Dropbox.
B
44
S
10
G
10
Posts: 1,106
Reputation: 9,202

Post » Sat Nov 15, 2014 10:11 am

@Colludium @Lunatrap Thanks a lot guys for the old NW installer! : )
Image | @AurelRegard on twitter
B
19
S
6
G
1
Posts: 307
Reputation: 2,500

Post » Sat Nov 15, 2014 12:14 pm

"HTML5 is the future of gaming".
Sometimes I have a serious doubt about that Sentence, and now is one of that times.
It seems that when we give one step in the right direction(canary 40), then we give two steps in wrong direction.
I know Browsers are trying to fix these issues , but my sensation is that Browsers don't take HTML5 gaming too serious.
I´ll put on hold my games until v-sync issues are fixed, because I can't show them to publishers, and give them one more reason to think that HTML5 is not ready for a serious game experience.

Unfortunately we rely on too many partners, if I could rely only on Scirra and Ashley reliability, I would sleep a lot better ;)
B
36
S
11
G
9
Posts: 400
Reputation: 10,285

Post » Sat Nov 15, 2014 1:02 pm

HTML5 is the future BECAUSE it is truly multiplatform and that everyone can potentially do an interpreter, an ecosystem ruled by rules so you Can rely on others, instead of reinventing the wheel.

as I said before, browsers are just a partial part of its ecosystem, browsers currently failing never means it is impossible, it just means we have to make them try harder to correct the issues.

bugs have to be corrected, never to be worked around, and html5, css, and JS are part of a specification, not a "browser language", if we cannot make it work somehow, it would simply means that we cannot make an entire ecosystem agree on rules, which is more worrying than anything else.

as for the jerkiness, if they cannot vsync properly, then they will have to do another way.
Game design is all about decomposing the core of your game so it becomes simple instructions.
B
54
S
22
G
18
Posts: 2,123
Reputation: 17,150

Post » Sat Nov 15, 2014 2:20 pm

Hi @Aphrodite , you are right, HTML5 is the future, but "future" can be tomorrow, or 10 years from now, but I believe that day will come, that's why I use Construct2 for 8 hours a day for the last 3 years, but sometimes is really frustrating to show a publisher a game that worked well 2 months ago, and now is complete mess.
B
36
S
11
G
9
Posts: 400
Reputation: 10,285

Post » Sat Nov 15, 2014 2:41 pm

I think the specification got finalised recently, not sûre if that means what I think it means, but IMO it means rules are now correctly defined, so I would expect less breaks.

However I understand your frustration.
Game design is all about decomposing the core of your game so it becomes simple instructions.
B
54
S
22
G
18
Posts: 2,123
Reputation: 17,150

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: MichaelG7355 and 4 guests