About the jerkiness on the movement...

Discussion and feedback on Construct 2

Post » Sat Nov 22, 2014 5:34 am

I've get the issue as well in the isometric rpg I'm working on. So far I've only addressed the problems minimally with the idea I'll get back to it once I have the game play programmed with their respective assets. Optimization is usually something that comes last and only to the extent it's needed. In the back of my mind this may mean reducing the scrolling by introducing smaller levels, but just more of them. I may also remove the Scroll-To behavior and implement some scrolling logic that only executes only if the character reaches the edge of the screen.

I agree it's annoying, but I've been programming long enough to expect these kinds of issues with development tools, and part of the art of programming is finding creative ways to work around them.
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Post » Mon Nov 24, 2014 2:25 pm

So is there any consensus on which is performing better, chrome 39 or canary 41? I have only been using canary but i will try chrome again today.
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Post » Mon Nov 24, 2014 9:00 pm

Canary seems better to me, except that if you start it windowed it jerks terribly til you resize the window...which is a really strange glitch I must say. I'm sure they'll stomp it out at some point. 39 is better than 38, almost as good as canary, but it still jerks a bit for me, which canary doesn't once it locks in.
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Post » Tue Dec 02, 2014 8:53 pm

I just tested with Chrome, Version 41.0.2237.0 canary (64-bit), and the issue appears to be gone, at least for me. I'm not sure how long it will take for Node Webkit to catch up, but for now I'll just keep using the canary build for testing.
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Post » Tue Dec 02, 2014 9:09 pm

Hey, this thread is back! :shock: :lol:

@plauk

Hmm...I'm still seeing the same bug as before; if I start canary windowed, vsync fails, terrible jank. Resize/Maximize/Fullscreen corrects vsync, starting Maximized/Fullscreen locks vsync correctly from the start. So, 90% there...but the same as it was a week ago.
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Post » Wed Dec 03, 2014 12:41 am

Hmm, I haven't tried combinations of maximized/fullscreen etc... so I guess I can't say for certain that it is working in all circumstances for me... I'll check again after work tonight.
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Post » Wed Dec 03, 2014 5:26 am

@TiAm Have you reported your issue to the Chrome Devs or on Chrome bug reports Ashley opened? It would suck if they simply didn't know about the issue and the bug made it into a release.
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Post » Wed Dec 03, 2014 5:50 am

@basspenguin

Yes, a few different people have reported this issue, but no comment yet from the devs.

Here is the most relevant bug report; if you are seeing the same symptom, please drop a comment here:

https://code.google.com/p/chromium/issu ... ?id=422000
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Post » Wed Dec 03, 2014 10:56 am

Okay, scratch what I said earlier about canary. It's still happening, just inconsistently. Fullscreen seems to work better than windowed. I also got some massive stutters on opening a layout... and it pretty much locked up completely once. Guh.
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Post » Sat Dec 20, 2014 1:38 pm

Any update on NW situation?
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