About time scale..

New releases and general discussions.

Post » Thu Sep 03, 2009 12:17 pm

Hi,

My feature request is:
Make the parameter "Not affected by time scale" with the optional "true" or "false" obviously on every object.

Why that's useful?

Because if someone want to make a "bullet time" effect, but doesn't want the player to be slow too, then he just need to set "Not affected by time scale" to "true".
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Post » Thu Sep 03, 2009 5:42 pm

This has been requested a lot but is difficult in Construct 1, I'll try and put it in Construct 2!

In the mean time you can work around it by speeding up your player by dividing by the timescale (eg. speed = normal speed / timescale).
Scirra Founder
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Post » Wed Sep 09, 2009 12:33 am

for construct 2 besides a toggle, an override would be nicer.

Per-object timescale, global timescale :D
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Post » Wed Sep 09, 2009 1:30 am

Well there goes the theory of relativity....
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