Abstract

Post your Construct-made creations!

Post » Wed May 18, 2011 2:23 am

http://www.indiedb.com/engines/construc ... t-the-demo

This is my first "official" game with the Construct Engine (I've made the top-down shooter demo, and I've experimented with a few more advanced ideas that taught me a great deal about what the Engine is capable of, and what I can do as a one-man development team).

But as you can probably tell, while I manage to continue popping out new things in the vein of the art style, I lack good animation skills (presently, I've been putting functionality over making things 'shiney'). Music is also very low on the importance list.

I have yet to decide how the final game will be released, but I intend none the less to make sure this project is completed -- one way or another.
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Post » Wed May 18, 2011 7:29 am

You should fix the link, it doesn't work. Here it is, in the meantime
http://www.indiedb.com/games/abstract
I haven't tried it. I'm on mobile internet and don't wanna download files, it's slow and expansive, will try it later.
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Post » Wed May 18, 2011 4:19 pm

The reason the link is broken now is because the game page went up, so I moved the download to where it was supposed to be. Sorry about that, everybody.
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Post » Fri May 20, 2011 10:36 pm

[quote="Paradigmthefallen":wkb7mvct]http://www.indiedb.com/engines/construc ... t-the-demo[/quote:wkb7mvct]
What's up with hosting old versions of Construct on your website? That's usually considered bad form, plus I wouldn't trust downloading an .exe from an unofficial page.
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Post » Sat May 21, 2011 11:51 am

[quote="scidave":2pvcirpk][quote="Paradigmthefallen":2pvcirpk]http://www.indiedb.com/engines/construc ... t-the-demo[/quote:2pvcirpk]
What's up with hosting old versions of Construct on your website? That's usually considered bad form, plus I wouldn't trust downloading an .exe from an unofficial page.[/quote:2pvcirpk]

...okay, clearly you just jumped in with no understanding of IndieDB.

First: IndieDB is an officially owned website, founded from the founder of ModDB. I don't run the website. The construct engine's downloads are from people posting it that time ago. People are allowed to add their engines/games, so it isn't out of the norm for someone to have forgotten. The engine auto updates. I do not own IndieDB. I just posted my game there.

Secondly: The site specifically checks every download before authorizing it for download. This isn't like how on Filefront where they just seem to review the content -- it took about a day before my download went live.

Thirdly: Have you ever heard of anti-malware? Security? Software that can scan files? If I hadn't downloaded that .exe from a website known and trusted for trying to keep viruses out, I would have probably scanned it more than twice (which was how many times I scanned Construct).
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Post » Sat May 21, 2011 4:26 pm

There's really no need for the sarcasm. It's a valid concern.
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Post » Sat May 21, 2011 5:35 pm

[quote="Paradigmthefallen":ea6mo8gm]construct engine's downloads are from people posting it that time ago.[/quote:ea6mo8gm]
oops..then sorry....it sure appeared to be from your page. Since the link you posted was just an error and when I clicked on downloads (off of your page) it brought me to the old versions of Construct.

[quote="Paradigmthefallen":ea6mo8gm]Have you ever heard of anti-malware? Security? Software that can scan files?[/quote:ea6mo8gm]
Yes, which is exactly why I don't trust .exe's from non-official sites. A well crafted virus/malware will almost always be undetectable to most security software.
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Post » Mon May 23, 2011 9:44 am

A whole bunch of comments but not a word about the game.

I tried it, but gave up quickly since it used arrows and mouse, and since I'm on a laptop it's kinda hard. However, i'm pretty sure the graphics, even if they are interesting, will be very frustrating after a while since you can't distinguish enemies, bullets, etc. from the background. A good rule of thumb for game design is that every time the player dies, he should think that it was his own fault. In this case, the player will blame the game and give up after a few tries.
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Post » Wed May 25, 2011 3:21 am

[quote="Attan":3twl45ic]A whole bunch of comments but not a word about the game.

I tried it, but gave up quickly since it used arrows and mouse, and since I'm on a laptop it's kinda hard. However, i'm pretty sure the graphics, even if they are interesting, will be very frustrating after a while since you can't distinguish enemies, bullets, etc. from the background. A good rule of thumb for game design is that every time the player dies, he should think that it was his own fault. In this case, the player will blame the game and give up after a few tries.[/quote:3twl45ic]

The background is pale gray and white. The characters are all stark black characters with white on the inside. I'm afraid I cannot seem to see the lack of differentiation. Also, a tutorial level will be made to make sure the player actually knows how to tell apart enemies, bullets, the mouse aimer, and the Abstract. This is an early build, so it presently lacks it.

But thank you for being the first person to actually say something about the game on this thread.
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Post » Wed May 25, 2011 6:32 am

Even though you can separate them, you don't see them well in your peripheral view, so you won't be able to reach the awareness and skill people strive for in action games. Apart from that, your character movement has way to slow reactions, something that will also make the players blame the game, as well as slow moving bullets.

I'm not trying to bash your games, you're just falling for some common traps. I'm just saying; fix these things, or people will find it annoying.
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