Abstract

Post your Construct-made creations!

Post » Wed May 25, 2011 6:32 am

Even though you can separate them, you don't see them well in your peripheral view, so you won't be able to reach the awareness and skill people strive for in action games. Apart from that, your character movement has way to slow reactions, something that will also make the players blame the game, as well as slow moving bullets.

I'm not trying to bash your games, you're just falling for some common traps. I'm just saying; fix these things, or people will find it annoying.
B
8
S
2
G
5
Posts: 744
Reputation: 3,288

Post » Wed May 25, 2011 10:28 am

Agree with Attan, it's hard to see what's going on. Player's bullets and enemie's bullets are same, when I shoot in the same direction as they shoot at me, I can't see anything. I flew through a level without shooting, collision with enemies could inflict more damage to disable this shortcut. Those big ships could be destroyable, or their cannons.
ImageImage
B
25
S
6
G
8
Posts: 773
Reputation: 6,643

Post » Sun Jun 05, 2011 11:32 pm

Alright, I appreciate the feedback but I state this now: This is early in development. This is not the finished project. This is primarily promotional and testing.

The combat is presently in a major overhaul as I'm considering new ideas I recently had. The turrets on the big ships will be destroyable in the future also.

However -- if I change the background much further, then it defeats the whole purpose of it being set in the world of Abstract -- it would become nothing more than a bunch of weird squiggly characters shooting each other in an empty void for no reason at all. Considering generally people either do not mind the background, or claim it is annoying, I frankly am left with a divided audience. Perhaps in the future I'll add a feature to disable the background -- but that is the best I'm willing to offer, and in the future you'll realize why it is important.

Damage ratios are also being reconsidered, but understand the player already is 1/3 weaker in the demo (if my memory serves me right) than they original were. If I take it down much more, a beginner would get slaughtered.

As to the upset over the speed of movement...

Abstract presently moves at its intended speed in the game design. Faster speeds produce sporadic movement and break the flow, and the original Abstract moved a great deal slower during initial design. If Abstract moves faster than its enemies, then the running through the level issue becomes even worse than before. Also, it makes colliding happen more often, and later there will be a negative to score when doing such a thing. What this would mean would be to change the present speed would make it more playable to you, and more hectic for all other players. I'm afraid unless it becomes a more valid concern, I won't be changing Abstract's movement speed.
B
2
G
1
Posts: 19
Reputation: 488

Post » Sun Jun 05, 2011 11:47 pm

I don't mean to repost, but I wish for this to be separate from my previous post.

I appreciate criticism where it is due. I don't want to be a mini-Square Enix or Lucas Arts here. All I ask is that... also try to actually say what you -do- like about the game. Because criticism without any positive... just says you're not liking it at all.

Especially when you reiterating issues I've responded to and am going to be working on over the summer.
B
2
G
1
Posts: 19
Reputation: 488

Post » Mon Jun 06, 2011 1:22 am

Hey, I played your game a while back, it is good for a game that early in development. I enjoy the background but there is ONE problem with it. All the circles in the bacground have that problem when you feel them in and a few pixels are the orginal color of background. I don't know why some people are having trouble making out what-is-what. I can see it fine. My other grips are that you move FASTER then the bullets. Thats kinda...blah. Overall, it's a cool little game.
B
5
S
3
G
4
Posts: 189
Reputation: 2,910

Post » Tue Jun 07, 2011 3:56 am

[quote="Granhunter101":1yij3yap]Hey, I played your game a while back, it is good for a game that early in development. I enjoy the background but there is ONE problem with it. All the circles in the bacground have that problem when you feel them in and a few pixels are the orginal color of background. I don't know why some people are having trouble making out what-is-what. I can see it fine. My other grips are that you move FASTER then the bullets. Thats kinda...blah. Overall, it's a cool little game.[/quote:1yij3yap]

Ty.

As to the bullets moving slower...

Yes, that's being taken into account.

Balancing, after having all levels completed, will be made thorough.

Also, the combat system will have a serious redesign (serious enough that I'll have likely over 80 new events to include).
B
2
G
1
Posts: 19
Reputation: 488

Post » Tue Jun 07, 2011 8:25 pm

Glad to see that your working on your game, it's a cool concept.
B
5
S
3
G
4
Posts: 189
Reputation: 2,910

Post » Tue Jun 07, 2011 8:33 pm

well clicking the link gives me:
[quote:3lwbac80]We're sorry, but there seems to be a problem viewing the download profile requested. If you'd like the boring old technical reason for the error this is it:

"The download requested with an id of (33209) could not be found. This may have occured because this download is not linked to the page requested (eg. downloads will only show up in Halflife's profile if they are linked to that game). The file if not deleted should be viewable via this alternate direct URL."

We suggest you return to the downloads list and try the links from there. If the problem persists, contact us with the details.[/quote:3lwbac80]

also
[quote:3lwbac80]I lack good animation skills[/quote:3lwbac80]
Well people are there to ask. If you would just say what sort of animation you are looking for. like Spaceship animation, bullets/projectiles, structures etc. I can produce some of them but some others are totaly uncabale of making.
B
16
S
5
G
4
Posts: 211
Reputation: 3,767

Post » Mon Jun 13, 2011 3:58 am

[quote="The_Funny_Guy":836jund7]well clicking the link gives me:
[quote:836jund7]We're sorry, but there seems to be a problem viewing the download profile requested. If you'd like the boring old technical reason for the error this is it:

"The download requested with an id of (33209) could not be found. This may have occured because this download is not linked to the page requested (eg. downloads will only show up in Halflife's profile if they are linked to that game). The file if not deleted should be viewable via this alternate direct URL."

We suggest you return to the downloads list and try the links from there. If the problem persists, contact us with the details.[/quote:836jund7]

also
[quote:836jund7]I lack good animation skills[/quote:836jund7]
Well people are there to ask. If you would just say what sort of animation you are looking for. like Spaceship animation, bullets/projectiles, structures etc. I can produce some of them but some others are totaly uncabale of making.[/quote:836jund7]

I've been having trouble download from ModDB as well.

As to animation skills... it's more a matter of patience rather than ability. I can draw fairly well enough, but I presently am so more concerned with getting the game working that I've found animating to be... frustrating.

Frankly though, I am trying to do this project by myself for the time being. I'm not trying to be some snot-nosed idiot saying he can do it on his own -- it's just that right now, I'm not in the greatest need of a 2D artist. Feel free to come up with some concept art if you'd like, but if so, then you'd have to make it stick to one of four themes:

Circles (with lines with circles on the ends of the lines).

Cubes.

Circles (just circles this time).

Hexagons.

They must also all be in black and white, and I need a description as to how they could potentially function in-game. After Abstract's main campaign is released, I am considering adding on fan-suggested content anyway, so I'll listen to a few ideas (just know that unless I -really epic fantastically- like them, they probably won't get in until the end).
B
2
G
1
Posts: 19
Reputation: 488

Previous

Return to Your Creations

Who is online

Users browsing this forum: No registered users and 1 guest