I did some searching and couldn't quite find what I was looking for, I think I need to either use families or containers but I'm not really grasping their usage quite yet.
Basically, I'm looking to emulate the movement style in the old school DOS game Abuse. Video here real fast, you only need to see about five seconds of it to see what I mean:
Basically, I'm working on a platformer, and the behavior for movement is fine but it'd be swell to be able to point and aim a gun / melee weapon with the mouse, and also have the character turn around when the mouse is moved to the side they aren't facing. I'm thinking it'd be something like spawning the arms / weapon etc at an image point, and then telling the weapon / arm sprite to face the mouse, but I won't lie I'm pretty green at this.
If there is another thread about this please direct me, I tried to find something first but I must be using too many words haha.
Thanks in advance and looking forward to really getting under the hood on this ;)