Accelerating Engine Sound

Get help using Construct 2

Post » Thu Sep 05, 2013 8:19 pm

I'm trying to make an engine sound that increases in frequency, similar to that in a car racing game. It was previously achivable in classic construct as according to this post http://www.scirra.com/forum/car-engine-sound-question_topic40527.html but I havnt found how to do this in construct 2.

With my limited knowledge of audio processing I tried each of the audio effects but I did not find a means of just altering the frequency.

Is there a filter configuration that could work or any other means of changing the frequency on the fly.
B
9
S
1
Posts: 12
Reputation: 614

Post » Thu Sep 05, 2013 8:20 pm

playback rate !
B
28
S
8
G
1
Posts: 469
Reputation: 4,683

Post » Thu Sep 05, 2013 8:25 pm

@keepee Boy that was quick Thank you.
B
9
S
1
Posts: 12
Reputation: 614


Return to How do I....?

Who is online

Users browsing this forum: mageekm and 26 guests