Accelerometer Controls

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Post » Sat Jan 28, 2012 2:19 pm

Hey guys
i am making a plane game for mobile
can anyone tell me how to use axelerrometers for control ( tilt right and left up and down )
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Post » Sat Jan 28, 2012 10:24 pm

Use the Touch object to access the accelerometer. You'll have to experiment to get it right, but you could try something like this using 'Compare two values':

Touch.Gamma < -5: simulate control 'left'
Touch.Gamma > 5: simulate control 'right'
Scirra Founder
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Post » Tue May 29, 2012 12:32 am

and giroscope???
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Post » Tue May 29, 2012 7:06 am

[QUOTE=87santito] and giroscope???[/QUOTE]


I guess Touch.Alpha is used for giroscope
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Post » Thu May 02, 2013 12:38 pm

is there a example capx for this ?
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Post » Sun Aug 10, 2014 11:59 pm

guys how to test tilts?
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Post » Fri Oct 10, 2014 1:59 am

ajmaganito wrote:guys how to test tilts?

I think there is a way to test it in Intel XDK emulator.
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Post » Sat Feb 28, 2015 11:33 pm

For me, the accelerometer specifically Touch.Alpha works fine with Cocoonjs on an iPad 2 but it doesn't work properly as in it glitches when converted to an .apk file built from cordova in intel XDK and tested on a Samsung Galaxy tablet and Samsung S4. Does anyone know why this happens?
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Post » Sat Apr 11, 2015 4:18 pm

@Apex General, It would be appreciated if you started a new thread, rather than necro-ing another one
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Post » Sun Apr 12, 2015 3:36 am

how about using rex's tilt to arrow key plugin?
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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