Action Adventure Game

Post your Construct-made creations!

Post » Thu Sep 25, 2008 1:42 pm

I've been testing out Construct for a little while now, and finally put something together. There's not a whole lot to this test...the start of a combo engine and some nice animations are probably the only worthwhile things. There are no enemies yet, but you can beat up on a mean looking blue rectangle.
I'm not sure where this game will go, since it was made mostly to test out Construct, but I'm thinking of turning it into a Metroid like action adventure game, only with more fighting than shooting.

Appreciate any feedback.



Download
[url:29lmxvma]http://louisferina.com/games/AAG_test01.exe[/url:29lmxvma]

Controls
A - Left
D - Right
J - Attack
L - Jump
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Post » Thu Sep 25, 2008 2:04 pm

Not much to comment on but the animation is smooth so well done there.

The tail off his bandana breaks up, is that intentional?
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Post » Thu Sep 25, 2008 2:38 pm

Thanks for the comments. The break up is not intentional. The character and animations were made pretty quickly to see how construct handles them. The character is made in 3d and the tail of the bandana is a flat plane, so when it's directly in line with the camera, it disappears. I haven't gone through the polish pass yet as I'm not sure if I'm keeping this guy.
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Post » Thu Sep 25, 2008 2:45 pm

Wow man nice sprite work and animation. The dude looks awesome, I vote keep him! Can't wait to see more of this :D

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Thu Sep 25, 2008 2:57 pm

Thanks man. I made the initial post in a rush and forgot to mention the controls.

A - Left
D - Right
J - Attack
L - Jump
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Post » Thu Sep 25, 2008 4:14 pm

Wow, those really are amazingly stylish graphics. Reminds me alot of Metal Slug.

We have lots of talented artists here :D.
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Post » Thu Sep 25, 2008 6:49 pm

Very slick looking sprites, man. I love the whole color scheme too, it's sexy as hell. Your combo attack seems pretty solid, too.

The one thing I don't like is the control scheme. It seems kinda clumsy to me. I suppose in a future with customizable controls though, this won't matter.

As for technical things, I've got three crits... one you can fix, and two that aren't your fault.

First off, I get the No Disk error bug when I open the game. Does anyone know what's causing that yet? Anyway, not your fault.

Second, the background tile for the mountain tops separates from it's base:



Again, not your fault.

Third, the character suffers from "Leftitis." When holding both A and D, he runs to the left instead of standing still. Not a huge problem, but it does look weird, and could cause problems for the player in tight situations. This can be fixed with events, by adding an inverted "Control is down" in the opposite direction for that event:

[code:381c7cpq]
+Control "Move left" is down
+NOT Control "Move right" is down
-Do stuff
[/code:381c7cpq]

Anyway, it looks really sweet. Awesome job, keep up the good work 8)
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Post » Thu Sep 25, 2008 8:24 pm

Great job with the character animation, I love it!
Scirra Founder
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Post » Sat Oct 04, 2008 4:12 am

Hey guys, thanks for the comments. I updated the game [url:1nn097sv]http://louisferina.com/games/AAG_test01.exe[/url:1nn097sv] adding a few different screens, wall jumping, sliding down walls, cleaned up the character graphics a bit and smothed out the movement (curing the "Leftitis" too...thanks deadeye!). You can also now push "K" to do a sword attack. Still have a little ways to go with the controls but it's getting there.
The next step is to finish building out the world and get everything working with temp graphics. If you walk all the way to the right of the first screen, you'll drop to the next screen and see the beginning of that process.
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Post » Sat Oct 04, 2008 4:21 am

great so far!

what 3D software do you use?
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