Action Adventure Game

Post your Construct-made creations!

Post » Thu Jan 22, 2009 1:34 am

[quote="megatronx":3j78rlda]I think that if you correct outlines with 1px brush, it will look decent.[/quote:3j78rlda]

[quote="megatronx":3j78rlda]Just add to what i wrote - i think you should stick with this style idea, but use 1px brush to draw outlines of envirement.[/quote:3j78rlda]

I guess you really feel strongly about this, seeing as how you've posted it twice.
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Post » Thu Jan 22, 2009 1:53 am

Thanks for all the comments. The blurriness may be due to jpg compression. I only noticed it looking closer at the image, but don't see the same blurriness when playing. When I put out another demo, I guess I'll see if thats a real problem.

I know some like the pixel art style better, but really it's much faster for me to do the graphics this way. Sorry!

Good feedback deadeye. It'll be tough to make both parts of her suit stand out since they are very contrasty. I will be adding more elements into the background so hopefully that will help to push the character out. I'll have to remember to do the grayscale\squint test to make sure the character stands out.
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Post » Thu Jan 22, 2009 2:03 am

[quote="UberLou":3v2icrw6]I know some like the pixel art style better, but really it's much faster for me to do the graphics this way. Sorry![/quote:3v2icrw6]


Don't be sorry, I think that's cool :). I'd like to see some high-res games made with Construct, not only because it looks sweet, but also to show people that Construct can do more than just pixelly stuff.
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Post » Thu Jan 22, 2009 2:41 am

I think higher-res graphics are suited to Construct more so than pixel art based games.
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Post » Thu Jan 22, 2009 8:19 am

[quote="deadeye":31h763kw][quote="megatronx":31h763kw]I think that if you correct outlines with 1px brush, it will look decent.[/quote:31h763kw]

[quote="megatronx":31h763kw]Just add to what i wrote - i think you should stick with this style idea, but use 1px brush to draw outlines of envirement.[/quote:31h763kw]

I guess you really feel strongly about this, seeing as how you've posted it twice.[/quote:31h763kw]

I do. That's works realy well.
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Post » Thu Jan 22, 2009 11:05 am

Nice. I like the tree trunks.

[quote="deadeye":2yri8anx]
I guess you really feel strongly about this, seeing as how you've posted it twice.[/quote:2yri8anx]
What do you mean? All the cool kids are doing it.
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Post » Fri Jan 23, 2009 6:42 pm

[quote="alspal":yry6q0ns]I think higher-res graphics are suited to Construct more so than pixel art based games.[/quote:yry6q0ns]

just because its pixel art doesnt mean it cant be shmexy.
blobber uses hand pixeled sprites and graphics :P
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Post » Sat Jan 24, 2009 6:00 am

[quote="alspal":2yqyhu5j]I think higher-res graphics are suited to Construct more so than pixel art based games.[/quote:2yqyhu5j]

Not true. Just because construct has the power to support high-res gfx, it doesn't mean that pixel art is obsolete. construct is even better for pixel art games. (well until they get that 2x scaling, (I DONT WANT GLITCHY ZOOM! :D ) i geuss you can still complain a bit.)
everyone makes high-res stuff with contruct just because its easier :D
i'm working on a pixel art game atm, and its really coming along nicely.
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Post » Sat Jan 24, 2009 7:35 am

Not really used to the control mapping, but other than that it's very impressive. I realized your character's jump height is determined by how long the jump key is pressed. Is that custom made or is it a platforming option which I've overlooked?

I'm really looking forward to see what becomes of this! That screenshot a few pages back looks beautiful. Keep us updated!
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Post » Sat Jan 24, 2009 4:43 pm

[quote="Shady":193gl4qv]your character's jump height is determined by how long the jump key is pressed.[/quote:193gl4qv]
Jump sustain.

edit: See screenshot
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