Action Adventure Game

Post your Construct-made creations!

Post » Sat Jan 24, 2009 6:40 pm

[quote="Shady":7ppuf9kz]Is that custom made or is it a platforming option which I've overlooked?[/quote:7ppuf9kz]

Yup, stainsor answered it. I did make my own jump sustain though since I set the platform behavior to ignore input. If you need to do that, just make a timer variable that counts down to 0, and keep jumping until the jump button is released or the timer hits 0.
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Post » Sun Jan 25, 2009 10:36 am

Sweet! I was planning on making a custom one, since I thought it wasn't implemented in the Platform behaviour, but I guess there's no need for that. This saves me a lot of time.

Thank you both!
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Post » Fri Jan 30, 2009 8:07 pm

Man, I'd love to take a look at your cap file to see how you handled the combo system and the dialog boxes!
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Post » Sat Jan 31, 2009 1:33 am

Love the artwork style :).

Please do make a game out of this :D.
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Post » Sat Jan 31, 2009 7:44 pm

[quote="thomasmahler":1dpyu65n]Man, I'd love to take a look at your cap file to see how you handled the combo system and the dialog boxes![/quote:1dpyu65n]
The chat is pretty easy to do. I did make my own system, but I'm redoing it now that there's a Timeline object. Check out this thread: viewtopic.php?f=16&t=2395. It covers pretty much everything. To change the picture of the person talking, just set one of the parameters to the name of the person and change the picture sprite accordingly.
I don't want to release my whole cap (it's also pretty messy), but I'll see about making a combo system tutorial.


[quote="Rich":1dpyu65n]Please do make a game out of this :D.[/quote:1dpyu65n]
Thanks Rich, I'm trying!
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Post » Fri May 28, 2010 5:01 pm

Hiya Louis, I know it's been awhile, but I'm just jumping in the fray... did you ever do that combo tutorial? Would be greatly appreciated by myself and the community I'm sure :)

~t
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Post » Fri May 28, 2010 7:08 pm

No sorry I haven't done a tutorial for it. I'll see if i can put one together now that you reminded me of this.
I did have a cap file in this thread: [url:394n8pu1]http://www.scirra.com/forum/viewtopic.php?f=4&t=5143&start=10[/url:394n8pu1] though I seemed to have deleted it. If anyone has that file and could post it or send it to me, I'll put it back up.
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Post » Fri May 28, 2010 7:16 pm

Thx Louis! I'm prototyping a game along these lines, and it'll help me immensely.

~t
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Post » Sat May 29, 2010 3:13 pm

I have an example now posted in this thread. I'm still working on tutorial that will focus on just the fighting elements, but hopefully this example will help you out too.
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