Action-RPG Gamekit (WIP)

Show us your works in progress and request feedback

Post » Sat Mar 12, 2016 4:36 am

A Link to the Past is my favorite game of all times! Keep up the awesome work and I am sure you will get the combat right!
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Post » Sat Mar 12, 2016 2:59 pm

Solved the combat issues just now! :)
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Mon Mar 14, 2016 1:29 am

Amazing work!
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Post » Mon Mar 21, 2016 5:05 am

Update! New build video!

Probably the last one before the major stuff like layout changing and savedata implementation
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Mon Mar 21, 2016 5:19 am

Hey, that's a big jump from the last one (and thanks for crediting me)! It looks quite robust already. Was the layout transition really like that in LttP? Either way, I'm not a huge fan of that, but overall this is looking fantastic!
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Post » Mon Mar 21, 2016 5:23 am

The layout transition is kind of similiar (circle that sort of zooms out from the door), but it was just a quick attempt to to not have a jerky 'jumpto' teleport after going through a door. I might add more frames and rework it...perhaps a spreading circle in the exact middle...that would be good.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Sat Apr 16, 2016 5:39 am

Hey there again, How is it coming along? I was going to ask you if you could help me with the attack with the sword! How close did you get it to be like a link to the past? Im asking because I started making my own adventure game in construct,(Unrelated to zelda) But I want the attack to feel like ALTTP's sword swing.
You can message me back here or my email, [email protected](DOT)com

Thanks LaDestitute In advance!
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Post » Sat Apr 16, 2016 11:09 am

I need this in my life, right now!! Perhaps you can release on the Scirra store to fund more updates?!? I will be an early adopter.

I haven't looked too hard but none of the top down tutorials really fit 16x16 or uniform format. They are either grid-based (locked/not smooth) movement or some top down super shooter.

I'm open to ANY suggestions on how to get started on my Zelda-like.

ABSOLUTELY INCREDIBLE WORK @LeDestitute
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Post » Fri Jun 10, 2016 8:51 am

I've gotten back to developing this after a a month and a half break or so (out of laziness and life taking over), but here's some new work implemented!
(not really apparent as it doesn't need it's own gif, but a fully revamped hearts system is now in)

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Mapchanging.

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Behold, dynamic lighting!

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Buzzblob in the wild. Rudimentary example wandering AI (will still hurt Link) but I have yet to implement the electrocuting part.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Sun Jun 12, 2016 3:39 pm

Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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