Action-RPG Gamekit (WIP)

Show us your works in progress and request feedback

Post » Mon Apr 24, 2017 9:32 am

Going to be giving out pre-release builds to anyone interested, very soon. In a day, or maybe less!
To get a pre-release build, please send an email to:
[email protected]
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Apr 27, 2017 4:18 am

An invite based closed-alpha prerelease is now available for my A-RPG Gamekit. To get the download links (which include links for osx, windows, and linux), send an email to: [email protected]
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Fri Jun 02, 2017 7:43 pm

Update 6/2/2017:
The current progress is more of a technical stage currently (as of mid last month) so not much is available to show for it nor will it likely get a build promotion video like previous builds. A whole lot of code cleanup, in preparation for implementing new and major last features before the final stage before release. Since I'm doing code review and cleanup for the entirety of the gamekit's codebase, that means there's a lot of overhead work in consideration so it may take a while.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Jul 12, 2017 5:50 pm

Looking forward to handing you money for this on the asset store when it's out. Thanks for all your hard work dude!
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Post » Mon Jul 24, 2017 9:24 am

An update since I've been quiet for a while:
I've seemed to have gained an issue with concentration and ADHD. I haven't really touched the project in over three weeks and I'm supposed to be doing the work for a major code overhaul/cleanup, which seems more daunting than I expected.

I'm going to tackle enemy AI first, so expect to see organized in object-based families along with general clean up and better usage of functions. Might also decide whether pathfinding or state-based systems produces better behaving patrolling AI, as long as it doesn't cause a FPS issue.

(so, in reality, I haven't opened C2 in over a month but I plan to get over that hump and get the code-optimization started)
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Fri Jul 28, 2017 11:03 pm

Also, for anyone interested, got a Discord Server:
https://discord.gg/eexY8Am
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Tue Aug 15, 2017 7:12 am

I've moved all enemies over to use a family, where they now derive specific instance variables from the family, such as health or invincibilityframes. One set of events now covers all common functions, such as knockback and damage but an ID instance variable from the family is also used to dictate if enemies should trigger unique behaviors to said functions.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Fri Aug 18, 2017 1:34 am

A reminder to those that have or are playtesting the gamekit's public release! URGENT!
Please submit any bugs found to the issue tracker (that is, after checking if they already do not exist as an open issue), which can be found here:
https://gitlab.com/LaDestitute/A-RPG-Gamekit/issues

A gitlab account is required to open bug issues so I can fix them eventually but gitlab account creation is completely free!
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Fri Sep 08, 2017 1:13 am

Streaming game development/programming stuff:
https://www.twitch.tv/ladestitute
(say something in the chat for a shoutout when it actually starts!)
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Tue Sep 19, 2017 3:13 am

New stable build for the gamekit alpha release coming soon, probably in a few days; with a realistic ETA of next week. Expect lots of bug fixes and also plenty of optimization improvements and changes.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Posts: 537
Reputation: 19,651

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