Action-RPG Gamekit (WIP)

Show us your works in progress and request feedback

Post » Thu Sep 21, 2017 1:05 am

A new stable build is dropping in ~1 hour or possibly less than that. Have one more major implementation to do, then misc adjustments and build exporting/packaging.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
53
S
24
G
30
Posts: 543
Reputation: 19,691

Post » Thu Sep 21, 2017 9:25 am

Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
53
S
24
G
30
Posts: 543
Reputation: 19,691

Post » Fri Sep 22, 2017 5:05 pm

Downloaded and hope to get the chance to check it out over the next few days. Will leave feedback!
Check out my projects on my Google Play page.
B
35
S
12
G
1
Posts: 28
Reputation: 2,323

Post » Fri Sep 22, 2017 8:49 pm

A gamekit-hotfix was released yesterday at 11 PM (the dropbox links have been updated), fixes include:
*Fixed issues with dungeon chests not being able to open
*Fixed player being able to move when lifting objects
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
53
S
24
G
30
Posts: 543
Reputation: 19,691

Post » Fri Oct 06, 2017 10:23 pm

Figured there should be an update here since it's been a while. Been on a sort of semi self-imposed break anyway and also busy with other commitments (preparing for a con in 14 days), so I haven't been able to focus on the gamekit.

I still have a handful of bugs to squash after the now done big code cleanup stage, then I can get to implementing the last major features. For one, I've juggling how I'll handle an extra inventory, specifically the 'spoils bag' I mentioned.

Currently, it's proposed to function like a static inventory-set with a config much like the main-inventory and have the amount of slots be expandable by end-developers. I might even make adding extra slots config-side, just to make it easier, i.e, just edit the config to add a new slot/item type and boom, the game does it all on the fly without any further editing.

Another format I am pondering, while still using the config-option, is having only a single or few present icons and arrows and gamepad buttons to cycle/scroll through the entire bag contents, which is a bit of a different approach. Might even make it further like a slot-machine layout with columns/rows.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
53
S
24
G
30
Posts: 543
Reputation: 19,691

Post » Sun Oct 08, 2017 9:07 am

https://www.dropbox.com/sh/tmv3e0mn32gm ... S_G8V2jW7a

1.0-hotfix2
A second albeit late hotfix has been released for the gamekit, fixing a few weird bugs:

*Fixed player-state not resetting if the player exits a non-dungeon door while carrying a pot or bush
*Fixed sword being able to be swung while lifting objects
*Fixed bushes not being able to be cut down with the sword
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
53
S
24
G
30
Posts: 543
Reputation: 19,691

Post » Mon Oct 09, 2017 12:37 am

Made a small screwup where 1.0 and 1.0-hotfix2 were packaged together. It should be fixed now.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
53
S
24
G
30
Posts: 543
Reputation: 19,691

Post » Wed Jan 10, 2018 12:28 pm

Progress on the gamekit is currently a slog. Somehow lost an entire week's worth of development due to a BSOD. Had backups being made from Construct 2 too, was fucking weird. Yet, after the BSOD, apparently only had a backup from 12/31/2017 left. Am trying to make up the difference ASAP. The system-vars to hash-table conversion will be done soon, hopefully.

I'm currently trying to convert the gamekit from the engine's in-system global variables to variables stored in a hash-table to make it more self-contained. It's breaking lots of shit as expected, functionality wise and debugging it is both fun and also incredibly frustrating.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
53
S
24
G
30
Posts: 543
Reputation: 19,691

Post » Thu Jan 11, 2018 8:55 pm

Managed to makeup the devtime lost from a BSOD in about three days, actually made good time. The gamekit's dungeon eventsheet is back up to speed near entirely, so we're back on track now.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
53
S
24
G
30
Posts: 543
Reputation: 19,691

Post » Sat Jan 13, 2018 6:00 pm

Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
53
S
24
G
30
Posts: 543
Reputation: 19,691

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest