Action-RPG Gamekit/SDK (WIP)

Show us your works in progress and request feedback

Post » Fri Mar 16, 2018 1:31 am

https://www.twitch.tv/ladestitute
Programming/gamedev stuff stream!
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Tue Mar 20, 2018 9:59 am

Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Posts: 558
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Post » Sat Apr 14, 2018 7:26 am

Debug improvements are done for now. What's next? Inventory improvements! Lots of stuff, exciting stuff.

This part of v1.2's updates and code changes will bring: a second inventory page, a spoil bag (a storage for misc loot, likely quest/crafting applications) and equipable equipment (no more static equipment!)

This and combat improvements are the last big two improvements for v1.2, then there's just weather/day systems and tweaking before release

Also, of course, for both, I'll take a closer look at the respective eventsheets (inventory and AI) and see any improvements I can make towards general code cleanliness
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
B
60
S
25
G
30
Posts: 558
Reputation: 19,996

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