Active users and monthly ad revenue? (How make better?)

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Post » Thu Apr 06, 2017 5:40 am

@jook00 and @ThunderLion That's really fantastic. Really happy for you guys, it's really inspiring and motivating!

Can I ask what did you guys do for marketing? I think I am with most people here, got few games out, but very little people playing them cause of no marketing skill.
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Post » Thu Apr 06, 2017 12:53 pm

@jook00 You did a request to be featured ? How does it works with Play store ?
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Post » Sun Apr 30, 2017 3:28 am

@rcmedy2 I didn't. I actually don't know how to do that.
Check out my games on Google Play:
BEAST ATTACK (991,300+ downloads!)
ZOMBIE BASH (Android) (Launched Feb 17)
ZOMBIE BASH (iOS) (Launched March 17)
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Post » Wed May 03, 2017 7:59 pm

@jook00 I guess it's curated. When the staff sees an app has a good user engagement, perhaps. I heard it's very important for ranking.
Did you check user engagement datas sometimes ? That's what make the difference when it comes to play store algorithms.

https://techcrunch.com/2017/02/28/googl ... ing-games/

It would be interesting to compare, in order to understand what is "good retention"...
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