ad mob - multiple AD Networks

Ideas and discussion about publishing and distributing your games

Post » Fri Apr 03, 2015 10:10 am

hello,

Ad Mob gives the option to use multiple AD Networks, to increase "fill rate", as it states on the site.
Also, it orders automatically from highest to lowest CPM.

Would it be logical then, to subscribe to all networks and implement them all, if you display a banner or interstitial in a game on the Android Play Store (or App store)?
Is it smart to do this?
Or is there a reason why I should only select a few (or none)?

Thanks for answering in advance.
My latest game is: Plants at www.rogerty.com
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Post » Mon Apr 13, 2015 8:52 pm

I think the answer is yes. :)
Does anyone have experience with multiple ad networks, via admob?
My latest game is: Plants at www.rogerty.com
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Post » Thu Apr 16, 2015 4:16 pm

I've not used it directly but this guy has.
http://appstoreninja.com/optimize-admob-increase-revenue/
He doesn't recommend it but who knows...
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Post » Tue Apr 21, 2015 1:40 pm

Thanks
My latest game is: Plants at www.rogerty.com
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