adb logcat [CocoonJS ads problem]

Discussion and feedback on Construct 2

Post » Fri Nov 08, 2013 6:01 am

As I said many times: banner ads are not working on my CocoonJS apps
and Ludei replies "it works on our test..." or "send info from logcat..."

soo... finally I got my new devices and I try to use "adb" (which is Android developer tool):

I have connected my mobile to PC,
it is has "USB debugging connected" status,
I run "adb shell" on PC
but it says: waiting for device
same with "adb logcat"

so my PC don't see it...

how to fix that?
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Post » Fri Nov 08, 2013 6:11 am

Reading 1.4.5 update features yesterday i saw : "New CocoonJS and Ludei logos!" even now im still laughing. yeah guys you did it a major step forward...minor improvements like layout by layout for example on next update...
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Post » Fri Nov 08, 2013 6:14 am

@spy84

I saw on tablet that Ludei logo is blinking on start :)
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Post » Fri Nov 08, 2013 7:07 am

[QUOTE=szymek]
I have connected my mobile to PC,
it is has "USB debugging connected" status,
I run "adb shell" on PC
but it says: waiting for device
same with "adb logcat"

so my PC don't see it...

how to fix that?
[/QUOTE]

Some devices require additional drivers and windows is stupid enough to not install them. Open your device manager and see if there is a device marked with a yellow exclamation sign.

http://www.mobisynapse.com/forum/topic/how-to-know-if-the-adb-driver-is-installed-properly-on-android-phone

[QUOTE=spy84] Reading 1.4.5 update features yesterday i saw : "New CocoonJS and Ludei logos!" even now im still laughing.[/QUOTE]

This is the complete CocoonJS 1.4.5 changelog.

iOS
Added support for iOS7
Dropped support for iOS 4.3

Core
Updated to iOS7 SDK
Slight performance increase due to migration to C++11
Improvements in Core Javascript communication

Launcher
Updated launcher service UI for both iOS and Android
New CocoonJS and Ludei logos!
Javascript

Moved the focus function to Node instead of having it inside HTMLElement and Canvas
Extensions

Multiplayer and Social
Added support for Google Play Games Knifegrinder2013-11-08 07:19:04
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Post » Fri Nov 08, 2013 8:05 am

@Knifegrinder

thanks, I found driver for my mobile
logcat is working well
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Post » Mon Nov 11, 2013 5:05 am

Logcat says: No inventory found for ad unit

MoPub shows requests from app but 0 impressions,

but AdMob says "Inactive: AdMob has never received an ad request for your site."
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Post » Mon Nov 11, 2013 9:06 am

just got reply from Ludei... they say... ask MoPub :D

so please remember: in case of any problems with ads:

ask Scirra > ask Ludei > ask MoPub

now I get why professional developers don't use Construct 2
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Post » Mon Nov 11, 2013 10:27 am

@szymek
Nothing to do with construct, construct just help you creating games(and that very well).

If you would programm natively in html5 you would still need to export trough cooconJs or any other platform which means you would have the same problems with ads.

PS: There are already many professionel developers... Team Notion is one of them ;)Darklinki2013-11-11 10:29:01
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Post » Mon Nov 11, 2013 10:29 am

@Darklinki

yeah, you are right,
but anyway szymek2013-11-11 10:31:06
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Post » Mon Nov 11, 2013 10:34 am

@szymek
I know its frustrating but already some clever guys are working on support ;)

Flurry

As soon as he support the flurry advertising network we will have an easy life ;)

Currently you can embeed your own javascript code which means you can manually insert ads, we are doing this actually cause there isnt a better way right now.

Just create a advertising zone and insert there javascript code which you can copy from many ad networks.
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