add first family entry on family manager (minor request)

New releases and general discussions.

Post » Thu Apr 09, 2009 10:48 pm

right now, unless I just don't know how, you have to go into an object's properties and add a family first, let's say "blue", before I can edit that family it in the family manager.
meaning if I go into the family manager, I can't just add the family "blue" to the project unless it's already there
my request is a little plus sign/minus sign under the list of families in the family manager to add and remove families from the project. even if there is some limitation in cap files where you can't include an empty family in a project without having at least one object in that family, it could just ask you to select at least one object, and warn you it will remove the empty family if you don't.

anyway...it'd be convenient. now that I know about the family manager, when I create a project with the family situation in mind, it'd be nice to go straight the family manager, as opposed to back and forth a few times
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Thu Apr 09, 2009 11:36 pm

Might be nice, but unless you add a mandatory "add first object to the family" your going to have some problems later on. The reason is, families are based on object type, it has to know what kind of object it's a family of first.
Image Image
B
161
S
48
G
90
Posts: 7,347
Reputation: 66,749

Post » Fri Apr 10, 2009 12:01 pm

Indeed, I don't really see it being any easier to add a family via the modal dialog than to just click the object and add it, really?
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Fri Apr 10, 2009 1:12 pm

I think it is a good idea. Sometime you create the code before the object exists.
B
30
S
15
G
10
Posts: 285
Reputation: 7,144

Post » Fri Apr 10, 2009 6:12 pm

Families have to be created with an object, they can't exist before the object does.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529


Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 2 guests