Added Arcade High Score support to Helicopter Run

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Post » Thu May 09, 2013 7:43 pm

Hi friends,

I have added High Score support for my Scirra Arcade Game Helicopter Run

As I am trying to assess the humanly possible high scores with current set of physics, I would appreciate if some of you can play it out and set some scores.

P.S. It's actually my first game with Construct 2 and is based on a similar game I played long time back. Feedbacks are definitely welcome.

Some logic:
1. Gravity is applied only on helicopter, which is otherwise stationary on X axis.
2. Blocks move on X axis from right to left at a speed incrementing with time.
3. When user taps or press up arrow an impulse is applied to the helicopter.
4. Rest is pretty straightforward collision etc.

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Post » Sun Oct 20, 2013 5:53 am

Hello, I don't speak english... but I create a High Score Tutorial, you can search in my profile
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Post » Sun Oct 20, 2013 5:13 pm

The mechanic is challenging but not impossible, and highscores are working.

Look forward to seeing more, maybe moving parts or falling blocks.

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Post » Mon Oct 21, 2013 12:25 am

Nice man, very challenging! :)
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