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### » Sat Jun 14, 2014 5:02 am

So as you can see from the title i want to know how t make a critical strike. Basically I have normal attack which is performed by pressing A.
And there would be 2 animations (one for normal attack and one for a critical).
Then lets say that my critical strike chance is 10%, so i want it to hit at 10% chance (lol).
How do I pull it off? I guess i will need a variable but how can I make it chose randomly?

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### » Sat Jun 14, 2014 5:09 am

When you press A, have something like this:
if random(100) < critical chance >>> Do critical animation
else >>> do normal animation

Basically is calculates a random number random(100) and if that number is inside your critical chance then it is a critical hit.

Take a look at my itch.io games
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### » Sat Jun 14, 2014 5:21 am

How do I chose random, which action is that?
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### » Sat Jun 14, 2014 5:27 am

You would most likely use it the other way, like critchance > random(100)
So in this case you would compare your system variable with > value of random(100).

Take a look at my itch.io games
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### » Sat Jun 14, 2014 11:04 am

It would look something like this @Beserky

The int command tells it to pick a whole number (otherwise you get a load of decimals) and you go from 1 to 101 because random picking always goes from the first number to one less than the second number. Just fill in the events and it should work!
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Nice, thanks man
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### » Wed Jun 25, 2014 7:16 pm

2c. A critical in RPGs are usually the highest damage you can do in your damage variable range. For instance, if your damage range is 2500-10000, then your critical would be 10000.
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