Adding a spawned object into a family

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Post » Sat May 28, 2016 5:57 am

So I have enemies targeting "Team1Family"
I'm trying to spawn a new character and adding him into "Team1Family" after pressing a button in-game.
But Im having some trouble...the enemies dont seem to acquire him as a target =/ Any ideas guys? Thanks!!!
Last edited by cgsammu on Sat May 28, 2016 4:53 pm, edited 1 time in total.
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Post » Sat May 28, 2016 2:19 pm

What does your event sheet look like?
Nothing goes unanswered!
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Post » Sat May 28, 2016 5:05 pm

Here's a quick test I made, the pink sprite just doesnt get put into "Family1" when I right click to destroy it:
Image
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Post » Sun May 29, 2016 3:56 am

bump
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Post » Sun May 29, 2016 5:48 pm

Anybody? lol
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Post » Sun May 29, 2016 6:00 pm

I suppose that is a question that you have to ask where the plugin is ?

plugin-nickname-behavior-nickname_t74522
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Post » Sun May 29, 2016 10:11 pm

Yeah, I tried this...but it seems to only work when the object is in the family folder to begin with. Anything new cannot be "added" into the list. Thats what Im trying to figure out =/ ya...It doesnt seem to let me "switch" between different families either
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