Adding Random item drops (RPG)

Get help using Construct 2

Post » Wed Feb 26, 2014 3:48 am

I've been having an issue coming up with a good method to implement random item drops when monsters are destroyed in an RPG i'm working on. I need to come up with a way to do the following.

1. set the odds that an item will drop (10% chance each time)
2. Some items I want to drop and then never be able to drop again
3. some items have increasing/decreasing odds of dropping.

Any suggestions on good ways to implement this?
B
7
Posts: 15
Reputation: 756

Post » Wed Feb 26, 2014 5:14 am

You need a lot of variables for that, then just do On Enemy Death, sub-event: Random(0,100) less than or equal to Dropchance, Action: Drop Item X,Z,Y

Some items don't drop, just do a modifier at start of layout for a stage you dont want it to drop, make Dropchance to 0 and it will never proc on death.
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,616

Post » Thu Feb 27, 2014 1:05 am

wow. thats so simple I can't believe that stumped me. Looking at a problem to long leaves you blind i guess =)
B
7
Posts: 15
Reputation: 756


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 45 guests