Adding segments to a rope

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Post » Thu Nov 28, 2013 2:27 pm

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(If I can post I will do the proper body in the next post.)
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Post » Thu Nov 28, 2013 2:31 pm

Ok, so I want to make a rope which is build out of sprites linked by the pin behavior. I also want to be able to increase the length of the rope dynamically by adding more segments.

The reason I am using the pin behavior rather than joints is that I want to be able to control the physics myself and not rely on any other physics engine.

The problem comes when a new segment is created I need it to be able identify the preceding rope segment and pin to that, however each segment in the rope is an instance of a family and it's not possible to specify a family.UID as target for the pin behavior.

Any help would be much appreciated! :)
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